Interactive History Games -- Between the World Wars (20's and 30's)

Interactive History Games -- Between the World Wars (20's and 30's)
Interactive History Games -- Between the World Wars (20's and 30's)
Interactive History Games -- Between the World Wars (20's and 30's)
Interactive History Games -- Between the World Wars (20's and 30's)
Interactive History Games -- Between the World Wars (20's and 30's)
Interactive History Games -- Between the World Wars (20's and 30's)
Interactive History Games -- Between the World Wars (20's and 30's)
Interactive History Games -- Between the World Wars (20's and 30's)
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Product Description
What better way to teach, review, and encourage broad learning than to use interactive games in your class? These games are super fun, improved based on student input, and can be played on ANY computer whether you have a Smart Board in your classroom or not -- all you need to do is download the free "Smart Notebook Viewer" available from the company!

(See download link at bottom of description.)

About the games -- they all cover the topic of "The West Between the Wars" ... so they cover the U.S.A. and Western Europe including the Soviet Union in the 1920's and 1930's. These games are based on the material in Chapter 9 of Glencoe's World History: Modern Times but of course history is history. You can use these games to teach about Weimar Republic, Hitler, Mussolini, Stalin, FDR, and many other topics no matter what textbook you use! However, if you ARE using the Glencoe text, these games will perfectly coordinate with the chapter listed and really make your lesson planning a snap!

The games include word games, crosswords, sports-scored games, anagrams, hidden pictures, timed puzzles, find-the-correct leader and many, many more. All the games are interactive and almost all of them are self-checking.

I like to use the games on the Smart Board with a few students at the board at at time while the other watch, and then follow that with a trip to the computer lab where EVERY student can play on an individual computer at his/her own pace. The students learn and retain more via games than via other types of review activities, and they enjoy history and tell others how fun your class is -- it's a win/win teaching strategy.

Some of the games are also very appropriate as "teachable moments" -- the answer is "Dawes Plan," so who can tell me more about that? Let's look at that in a little more detail before we continue to the next slide... you get the idea.



The preview file contains three playable games and screencaps of all the other games, so you can get a true picture of what you will be buying should you choose to purchase. THERE ARE SIXTEEN GAMES IN ALL.

These games will provide many hours of fun classroom instruction.


Don't have a Smart Board? NO PROBLEM! With the free Smart Notebook Viewer program, any Windows computer can open a Smart Notebook file, and students can play the games with a mouse or touchscreen!

To download the free Smart Notebook Viewer install file, click below:

http://download.cnet.com/SMART-Notebook-Interactive-Viewer/3000-2051_4-75852580.html

Details about the Smart Notebook Viewer: From SMART Technologies: With SMART Notebook interactive viewer, anyone can open your lessons and view pages with page sorter, play embedded recordings and Adobe Flash content, write over content in digital ink and interact with widgets, animations and activities. Once SMART Notebook interactive viewer is downloaded, users can open a SMART Notebook file and its attachments without an Internet connection.





---> Note: These games focus on the 20's and 30's political and economic issues/developments. Another set of games I have created takes a much closer look at societal and cultural changes during the 1920's. To check out the "Roaring Twenties" game set go to

http://www.teacherspayteachers.com/Product/Interactive-History-Games-The-Roaring-Twenties

History Games created by Elise Parker
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Elise Parker

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