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Interactive History Games -- The Roaring Twenties

Interactive History Games -- The Roaring Twenties
Interactive History Games -- The Roaring Twenties
Interactive History Games -- The Roaring Twenties
Interactive History Games -- The Roaring Twenties
Interactive History Games -- The Roaring Twenties
Interactive History Games -- The Roaring Twenties
Interactive History Games -- The Roaring Twenties
Interactive History Games -- The Roaring Twenties
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7 MB|0 pages
Product Description
What better way to teach, review, and encourage broad learning than to use interactive games in your class? These games are super fun, improved based on student input, and can be played on ANY computer whether you have a Smart Board in your classroom or not -- all you need to do is download the free "Smart Notebook Viewer" available from the company!

(See download link at bottom of description.)

About the games -- they all cover the topic of "The Roaring Twenties" in United States history. These games are based on the material in Chapter 7 of Glencoe's The American Vision: Modern Times but of course history is history. You can use these games to teach and review the Harlem Renaissance, Scopes Trial, Fundamentalist movement, Marcus Garvey, Immigration Laws in the 1920's, the resurgence of the Ku Klux Klan, Flappers, and many other topics no matter what textbook you use! However, if you ARE using the Glencoe text, these games will perfectly coordinate with the chapter listed and really make your lesson planning a snap!

The games include word games, crosswords, sports-scored games, anagrams, hidden pictures, timed puzzles, name the leader, multiple choice, timelines and many, many more. All the games are interactive and almost all of them are self-checking.

I like to use the games on the Smart Board with a few students at the board at at time while the other watch, and then follow that with a trip to the computer lab where EVERY student can play on an individual computer at his/her own pace. The students learn and retain more via games than via other types of review activities, and they enjoy history and tell others how fun your class is -- it's a win/win teaching strategy.

Some of the games are also very appropriate as "teachable moments" -- the answer is "Emergency Quota Act," so who can tell me more about that? Let's look at that in a little more detail before we continue to the next slide... you get the idea.

The full download has 10 slides full of games, most with multiple rounds/items. Playing these games can easily occupy a full class period. All the games are locked, but people who purchase the download can email me to request the password that will unlock the slides and let you edit the games, customizing them further with your own content.

The preview file shows you three sample slides from the full version.

Don't have a Smart Board? NO PROBLEM! With the free Smart Notebook Viewer program, any Windows computer can open a Smart Notebook file, and students can play the games with a mouse or touchscreen!

To download the free Smart Notebook Viewer install file, click below:


Details about the Smart Notebook Viewer: From SMART Technologies: With SMART Notebook interactive viewer, anyone can open your lessons and view pages with page sorter, play embedded recordings and Adobe Flash content, write over content in digital ink and interact with widgets, animations and activities. Once SMART Notebook interactive viewer is downloaded, users can open a SMART Notebook file and its attachments without an Internet connection.

---> Note: These games focus on cultural and societal developments of the 1920s. Another product of mine provides games that focus on interwar political developments like the rise of Fascism in Europe, etc. You can take a look at those games by going to:


History Games created by Elise Parker
Total Pages
0 pages
Answer Key
Teaching Duration
2 days
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