Gumdrop at the races is an interactive story that teaches letter recognition and expands vocabulary. It is a fun and age appropriate way to teach young children their alphabet. The target letters of this story are E, F, G & H.
Use this fun story to:
Teach letter recognition
To review letters
For special needs children
For ESL learners
and as an assessment
This will work well with a class, small group or one on one. It is also well suited for homeschool.
A full color pdf version that can either be printed out or viewed on a screen or computer. The story is 19 pages long with a small amount of text on each page.
A black and white version (half-sheet) for printing
Remote controls to be printed. There is an Upper-case letter version and a Lower-case letter version depending on which skills you are targeting.
A page of images from the story you can cut out to use for imaginative play.
Cut out the remotes. Children set the remote in front of them. The story tells the children the actions they are to do with the letters on the remote. You can print the story out in color or show it on a screen.
The story helps to teach children empathy and teaches them to be a good sport when playing a game. In the end Gumdrop loses the race but is happy to congratulate the winner. He turns out to be a winner after all when he receives the "Good Sportsmanship Award"
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All of the artwork is created by the author and does not need attribution.
You may also like:
Interactive Story for Letters A-D, Gumdrop's Treasure Hunt
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