A game of combat, where two powerful ninjas face off in attempt to take over Interval City. A process of matching squares to appropriate cards reinforces interval recognition. The game compiles the ancient art of Japanese espionage and interval identification.
The PDF file contains 5 pages. One title page, one instruction page, 1 page of the board game, 1 page of cards with intervals in treble clef, 1 page of cards with intervals in bass clef. Interval range: 1st x 2, 2nd x 2, 3rd x 2, 4th x 3, 5th x 3.
To reinforce interval recognition
To review intervals
Game time 2 -3 min.