A game of combat, where two powerful Ninja Masters face off in attempt to take over Interval City. A process of matching squares to appropriate cards reinforces interval recognition. The game compiles the ancient art of Japanese espionage and interval identification.
The PDF file contains 5 pages. One title page, one instruction page, 1 page of the game board, 1 page of cards with intervals in treble clef, 1 page of cards with intervals in bass clef. Interval range: 1st x 1, 2nd x 1, 3rd x 1, 4th x 2, 5th x 2, 6th x 2, 7th x 2, 8th x 1.
To reinforce interval recognition
To review intervals