This is an introductory lesson into the World of Voting Theory! It features three items.
The first is an interactive Google Slides lesson includes 22 slides which gives basic definitions about elections and ballots. It asks students to complete a linear preference ballot by ranking four candy bars. It shows students how to read and create a preference schedule both with a table and with the arrow grids. Some of the tables are fill in the blank and others ask students to determine the table size and create one within the Google slide.
The second item is a "Genius Hour" mini-research project that just asks students to research Kenneth Arrow and create a digital product demonstrating how he is connected to Voting Theory. (The purpose of this is to get students to discover and learn more about Arrow's Impossibility Theorem. The digital aspects helps teachers fulfill their Digital Learning Competencies, DLCs.)
The third item is a Google form filled with practice problems based on the lesson. These problems are adaptive so if students choose a wrong answer they are sent to an additional section to reinforce the concepts. The answer key is included so that you can make a copy for your own Google Sheet and use Flubaroo for quick and easy automatic grading. Yeah, less work for you!!!
Please check back as I am working daily this summer adding more Discrete Math resources.