# Introduction to Probability- 2 Games, Questions

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Resource Type
Common Core Standards
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106 KB|16 pages
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Product Description

Your purchase comes with a packet that includes 2 probability games, questions after each game, an introduction to representing probabilities as fractions, and a key. The packet will guide scholars through comparing the 2 games, calculating the odds for each outcome of the game, and a key. Scholars will observe that in one game the odds of rolling 1-12 on a 12 sided die are all equally likely, but rolling 1-12 by adding two six-sided dice results in some outcomes being more likely and some outcomes being impossible.

Game Directions:

PROBABILITY GAME #1

What you need:

1. A 12 sided die

2. A game board

3. 7 game markers per player (ripped up paper, plastic cubes, tokens)

DIRECTIONS

OBJECT OF THE GAME: To be the first player to remove all their markers from the game board

1. Each player places their 7 tokens on the game board. You will place the tokens under the #s 1-12, you will remove a marker when you roll the number the marker is placed under. You may place multiple markers under each number, but you can only remove one marker per turn.

Example: If I place 3 markers under the number 7, every time I roll a 7 I get to remove 1 marker, to remove all 3 markers I must roll 7 three times

2. After all markers are placed ro-sham-bo to see who rolls the die first

3. First player will roll the die, if they roll a number and they have a marker under that number, remove one marker and pass the die. If the first player does not have a marker for that number, their turn ends.

4. Continue passing the die and rolling, until one player has removed all their markers for the win!

PROBABILITY GAME #2

What you need:

1. Two 6-sided dice

2. A game board

3. 7 game markers per player (ripped up paper, plastic cubes, tokens)

DIRECTIONS

OBJECT OF THE GAME: To be the first player to remove all their markers from the game board

1. Each player places their 7 tokens on the game board. You will place the tokens under the #s 1-12, when you roll your 2 dice you add them together and remove the marker that is under their sum. You may place multiple markers under each number, but you can only remove one marker per turn.

Example: If I place 3 markers under the number 6, every time I roll the dice and get the sum 6 I get to remove 1 marker, to remove all 3 markers I must roll a sum of 6 three times (1+5, 2+3, etc.)

2. After all markers are places ro-sham-bo to see who rolls the die first

3. First player will roll the dice, if they roll and they have a marker under that sum, remove one marker and pass the dice. If the first player does not have a marker for that sum, their turn ends.

4. Continue passing the dice and rolling, until one player has removed all their markers for the win!

Total Pages
16 pages
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\$1.25