JUMP for Number Identification 0-10

Grade Levels
K
Standards
Resource Type
Formats Included
  • PDF
Pages
60 pages
$2.00
$2.00
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Description

Directions & Lesson Ideas
JUMP is a whole class game to reinforce numbers to 10. The numbers will be in 3 forms

• Numeral From
• Word Form
• Subitised Form

Have all of the class sitting down and the cards on a projector or printed. Choose one student at a time to say what is on the card. If it is a subitise card, ask the student what number they see and how they worked it out. When a student has a jump card they stand up, jump on the spot and then sit back down.

Construction: Print onto white card stock. Laminate.
NOTE: For smaller cards print two or more to a page.

Teaching Ideas
• A whole class activity
• An assessment tool for number 0 to 10

Can be used with C2C Prep and Year 1 - Australia.

Permission to copy for single classroom use only.
Electronic distribution limited to single classroom use only.

Created by Creative Teaching Supplies.
Total Pages
60 pages
Answer Key
N/A
Teaching Duration
N/A
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Standards

to see state-specific standards (only available in the US).
Decompose numbers less than or equal to 10 into pairs in more than one way, e.g., by using objects or drawings, and record each decomposition by a drawing or equation (e.g., 5 = 2 + 3 and 5 = 4 + 1).

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