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# Jack and the Beanstalk a Mathematical Adventure (Resource Pack)

Common Core Standards
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PDF (Acrobat) Document File

40 MB|49 pages
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Product Description
PRINTABLE RESOURCE PACK that extends the iPad Storybook App into the Classroom.

Jack and the Beanstalk a Mathematical Adventure—a unique and fun way to learn and practice math! Join Jack on his epic adventure of mathematical proportions, to help him with his GIANT problems. The adventure unfolds one step at a time while learning math.

Finally! There is an app that consists of mathematical activities presented in both an appealing and fun way. The Jack and the Beanstalk a Mathematical Adventure storybook app for the iPhone and iPad will keep young children engaged!

Welcome to the classic story of Jack and the Beanstalk—in an innovative production. In this epic quest of the courageous adventurer known as Jack, you have the opportunity to tag along and actually help him on his journey. At key moments in the story, Jack will ask for your help. Using your mathematical skills, you can make sure that Jack overcomes each obstacle—and isn't boiled for breakfast!

Page 2 - How Tall Will the Beanstalk Grow (included in FREE preview)
Page 3 - Bean Counters
Page 4 - Will Curiosity Kill Jack
Page 5 - How Tall is the Giant
Page 6 - The Odd Egg
Page 7 - The Hidden Amlet
Page 8 - Time to Climb Down
Page 9 - The Giants Footprint
Page 10 - Amassing Gold Coins

COMMON CORE STATE STANDARDS:
K.MD  Describe and compare measurable attributes.
2.G.1 Recognize and draw shapes having specified attributes, such as a given number of angles or a given number of equal faces. Identify triangles, quadrilaterals, pentagons, hexagons, and cubes.
2.MD Relate addition and subtraction to length.
2.MD.3 Estimate lengths using units of inches, feet, centimeters, and meters.
2.MD.7 Tell and write time from analog and digital clocks to the nearest five minutes, using a.m. and p.m.
2.MD.8 Work with Time and Money
2.NBT.2 Count within 1000; skip-count by 5s, 10s, and 100s.
2.OA.3 Determine whether a group of objects (up to 20) has an odd or even number of members, e.g., by pairing objects or counting them by 2s; write an equation to express an even number as a sum of two equal addends.
2.OA.4 Use addition to find the total number of objects arranged in rectangular arrays with up to 5 rows and up to 5 columns; write an equation to express the total as a sum of equal addends.
3.G.1 Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.
3.MD.1 Tell and write time to the nearest minute and measure time intervals in minutes.
3.MD.2 Measure and estimate liquid volumes and masses of objects using standard units of grams (g), kilograms (kg), and liters (l). Add, subtract, multiply, or divide to solve one-step word problems involving masses or volumes that are given in the same units, e.g., by using drawings (such as a beaker with a measurement scale) to represent the problem.
3.OA.1 Represent and solve problems involving multiplication and division.
4.OA Use the four operations with whole numbers to solve problems.
5.NBT Perform operations with multi-digit whole numbers and with decimals to hundredths
5.OA Analyze patterns and relationships.
6.EE Reason about and solve one variable equations and inequalities.
Total Pages
49 pages
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Teaching Duration
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