Journeys Third Grade Technology Wins The Game

Journeys Third Grade Technology Wins The Game
Journeys Third Grade Technology Wins The Game
Journeys Third Grade Technology Wins The Game
Journeys Third Grade Technology Wins The Game
Grade Levels
3rd
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6.25 MB   |   53 pages

PRODUCT DESCRIPTION

Unit 3 Lesson 11
Technology Wins the Game

If you are implementing the Journeys Reading Series this supplemental unit based on the story Technology Wins the Game will make it a lot easier and fun for you and your students. Items can be used for literacy workstations, whole group instruction or cooperative learning. All activities come with recording sheets.

Included:
p.3-5 Vocab. Word Cards
p.6-8 Spelling Word Cards
p.9-12 Vocab. Word Sentence Practice, Word Mapping, Definitions and ABC order
p.13-17 Building Words with -oi and -oy
p.18-24 Match Point -oi, -oy word sort
p.25-36 Anchor Charts for Context and Suffixes, Suffix Memory Game,Suffix Activity
p. 37-46 Anchor Charts for Text and Graphic Features and Sequence of Events, Sequence of Events Practice Activity
p.47-49 Essential Question, Comprehension Questions
p.50-52 Writing Prompts
Total Pages
53
Answer Key
N/A
Teaching Duration
N/A

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Journeys Third Grade Technology Wins The Game
Journeys Third Grade Technology Wins The Game
Journeys Third Grade Technology Wins The Game
Journeys Third Grade Technology Wins The Game