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Julia Cook's Wilma Jean The Worry Machine Classroom Lesson & Game About Anxiety

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19 MB|52 pages
Product Description
What do you get when you combine Julia Cook's Wilma Jean the Worry Machine, role playing, drawing, imagination, and team collaboration? The Wilma Jean the Worry Machine GAME SHOW!

This fun, interactive anger management lesson & game is the perfect supplement to Julia Cook's book, Wilma Jean The Worry Machine . This classroom lesson is LOW-PREP, reviews all the important topics addressed in Wilma Jean The Worry Machine by Julia Cook, encourages reflective thinking, and is designed for students to show off and build on their smarts in different ways.

Wilma Jean the Worry Machine GAME SHOW is best used with a Promethean White Board or projector that that can be hooked up to your computer if you are teaching this lesson with a whole class. A computer screen works just fine for small group counseling. Formatted as a power point presentation, this classroom lesson is sure to get your students engaged learning about healthy ways to deal with worry, anxiety, and stress.

Perfect LOW-PREP, Print-Free lesson for all you busy teachers and school counselors! CUSTOMIZE the questions to meet your needs or just Play-As-Is using the 25 challenges based on Julia Cook's Wilma Jean the Worry Machine's book that come with this classroom game.

Lesson Plan is also included to help you teach Julia Cook's Wilma Jean The Worry Machine book.

As of 2/3/17
NOW WITH BONUS TASK CARDS & WORKSHEETS to provide you with flexibility!!!!! Given that the GAME SHOW takes 40-60 minutes to play, and sometimes we just don't have that much time....or that the GAME SHOW works best projected on a large screen, and sometimes the technology breaks down....or that there are days when we walk into the classroom and just know that a whole classroom game is not going to fly that day....and sometimes students need more quiet, reflective activities......I have included more than 6 additional formats to teach Julia Cook's "Wilma Jean the Worry Machine."


HOW I USE THIS LESSON:
I love Fred Rogers’ quote that, "for children, play is serious learning." As the research says, creative play really is the language of childhood. No matter the topic covered, I have found that as long as the lesson involves a bit of art, role-playing, games, and some freedom of movement, students are engaged. In this Jeopardy® inspired game, players answer through acting, drawing, imagining, taking risks, and problem solving as a team.

I hope that your students enjoy this activity, having serious fun learning!

ASCA MINDSETS & BEHAVIORS covered:
* M 1. Belief in development of whole self, including a healthy balance of mental, social/emotional and physical well-being
* M 2. Self-confidence in ability to succeed
* B-LS 2. Demonstrate creativity
* B-SMS 7. Demonstrate effective coping skills when faced with a problem
* B-SS 2. Create positive and supportive relationships with other students
* B-SS 4. Demonstrate empathy
* B-SS 6. Use effective collaboration and cooperation skills
* B-SS 7. Use leadership and teamwork skills to work effectively in diverse teams
* B-SS 9. Demonstrate social maturity and behaviors appropriate to the situation and environment

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If you are looking for other easy, fun, low-prep and editable lessons by Julia Cook, check these out:

Soda POP Head: Classroom Lesson and Game based on Julia Cook's anger management book

MAKING FRIENDS IS AN ART: Classroom Lesson and Game based on Julia Cook's friendship and social skills book

This GAME SHOW! format is also used with Erin Frankel's books:

WEIRD!: Classroom Lesson and Game based on Erin Frankel's empathy building and bullying prevention books

DARE!: Classroom Lesson and Game based on Erin Frankel's empathy building and bullying prevention books

TOUGH!: Classroom Lesson and Game based on Erin Frankel's empathy building and bullying prevention books

TEACH ON!

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Total Pages
52
Answer Key
N/A
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