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Just Keep Swimming /K,G/

Just Keep Swimming /K,G/
Just Keep Swimming /K,G/
Just Keep Swimming /K,G/
Just Keep Swimming /K,G/
Just Keep Swimming /K,G/
Just Keep Swimming /K,G/
Just Keep Swimming /K,G/
Just Keep Swimming /K,G/
Product Description
Ways to Play:
Game 1: Lay the fish on the table and have students randomly pick up the fish (catch them) and feed them to the hungry cat (attach the cat to a tissue box).

Game 2: Attach a magnet to the back of each fish and catch them using a fishing pole. Have students say the target word ___ number of times. If the students make correct productions they get to keep their fish in the fish bowl, if not they must through the fish back.
Total Pages
11 pages
Answer Key
N/A
Teaching Duration
N/A
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The Speech Attic

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