Just Keep Swimming /K,G/

Just Keep Swimming /K,G/
Just Keep Swimming /K,G/
Just Keep Swimming /K,G/
Just Keep Swimming /K,G/
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1.45 MB   |   11 pages

PRODUCT DESCRIPTION

Ways to Play:
Game 1: Lay the fish on the table and have students randomly pick up the fish (catch them) and feed them to the hungry cat (attach the cat to a tissue box).

Game 2: Attach a magnet to the back of each fish and catch them using a fishing pole. Have students say the target word ___ number of times. If the students make correct productions they get to keep their fish in the fish bowl, if not they must through the fish back.
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11
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Just Keep Swimming /K,G/
Just Keep Swimming /K,G/
Just Keep Swimming /K,G/
Just Keep Swimming /K,G/
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