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Included in this pack are materials for decoding gameplay spanning the following phonics skills:
*short vowels *silent ‘e’ *consonant blends *digraphs
Each category above has 1 game board and 36 word cards attached to it. 20 words are “real,” while 16 words are “nonsense” for each skill. There are also 12 bonus “ZAP” cards included for one of the games described below.
Print all pages on white cardstock. Laminate for durability. I like to place the game boards in page protectors to make erasing/cleanup a breeze! Cut out all of the word (and “ZAP”) cards. Now you’re ready to play!
There are a variety of ways my Kindergartners play these games. I like to partner mine in groups of 2 during center time, but 3 or 4 could easily play together. Each pair shares one game board and words on one skill (short vowels, silent “e,” consonant blends, or digraphs). From there, the rules you want your students to follow are up to you. Choose your phonics skill, then choose your game:
1) THREE-IN-A-ROW: Students work ONLY on decoding “real” words. Put all 20 “real” words face-down in a pile. On Player 1’s turn, s/he picks the top card and reads it aloud. Using a dry-erase marker, s/he finds it on the board and crosses it out. Play moves to Player 2. The first person to get THREE X’s in a row is the winner!
2) REAL-OR-NOT?: Students work with both “real” and “nonsense” words. Put all 36 words face-down in a pile. On Player 1’s turn, s/he picks the top card and reads it aloud. If it is real, s/he finds it on the board and crosses it out with a dry-erase marker. If it is “nonsense,” the turn is over and play moves to Player 2. The game is over when the last picture on the board is crossed out. The winner has the most X’s on the board!
3) ZAP!: Students work with both “real” and “nonsense” words. The bonus “ZAP” cards must also be included in the deck of cards being used (the number of “ZAP” cards is up to your discretion). Put all 36 words, as well as the “ZAP” cards, face-down in a messy pile spread across the table. No game board needed! On Player 1’s turn, s/he picks a card, reads it aloud, and keeps it in a separate pile. Play moves to Player 2. If a “ZAP” card is picked by a player, s/he must return ALL of his/her word cards to the main pile! (Keep the “ZAPs” out!) The game is over when all cards have been removed and read from the table. The winner has the most cards in his/her pile!
With the three games types detailed above possible to be played with the 4 different phonics skills, there are TWELVE different games to play in this one set! WOW!
OPTIONAL: You can make things really interesting by mixing and matching different cards/game boards from the four different skill sets (short vowel, silent “e,” consonant blends, digraphs). Rules and materials are completely customizable for your students’ needs and abilities!
Get ready to enjoy all the reading (and fun) that’s about to take over your classroom! ☺