Karuta is a Japanese card game, where the answers to questions are on cards and slapped. The set-up is simple: arrange each set of cards on a table in front of 3-5 students, have them put their hands on top of their heads, and when you say the question, they slap the card that has the answer.
The first page cards are for my Karuta- Inverse Operations (1-Step) game. Players are shown 1-step equations on the PowerPoint slide, and have to slap the inverse operation needed to solve the equation. Cut out the four operation symbols for each set.
The YES/NO cards are for my Karuta-Inverse Operations (1- and 2-Step) game. These include questions that ask about solutions (whether it is, or is not a solution). Students slap the YES or NO cards for these questions.
Print these cards out on cardstock so you can reuse them!
You’ll find that students absolutely LOVE this game, and the quick-paced nature that forces them to identify the inverse operations is a great way to practice or even introduce inverse operations.