Kindergarten Pushes and Pulls Unit for NGSS K-PS2

Grade Levels
K, Homeschool
Formats Included
  • PDF
  • Activity
41 pages
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Easel Activity Included
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Now ready for online learning! All the ideas you need to teach your kindergarten students about pushes and pulls are included in these six engaging lessons! This can be used as a stand-alone or make a great supplement to your elementary science curriculum. If you teach a bilingual class, we have student resources available in Spanish. Check out It's Kindergarten Science Student Resources In Spanish: Pushes and Pulls.

Lesson #1 Let's Move! What is Motion?

Lesson #2 How Do Some of Our Favorite Things Move?

Lesson #3 Pushes and Pulls

Lesson #4 Gravity

Lesson #5 Down We Go! Building Ramps

Lesson #6 STEM Challenge

Included within the unit are:

- The Standards and Materials needed pages (all inexpensive, practical suggestions)

- Detailed Lesson Plans

- Essential Vocabulary Cards (10 words)

- Push and Pull Picture Sort with real photos

- STEAM Challenge: Create a Ramp that will Move a Marble to the Finish Line

- Engineering and Design Process Posters

- Charts, Worksheets

- Suggestions for Books to Read

- Suggestions for YouTube Videos

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Total Pages
41 pages
Answer Key
Teaching Duration
1 month
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to see state-specific standards (only available in the US).
Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object. Examples of pushes or pulls could include a string attached to an object being pulled, a person pushing an object, a person stopping a rolling ball, and two objects colliding and pushing on each other. Assessment is limited to different relative strengths or different directions, but not both at the same time. Assessment does not include non-contact pushes or pulls such as those produced by magnets.
Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull. Examples of problems requiring a solution could include having a marble or other object move a certain distance, follow a particular path, and knock down other objects. Examples of solutions could include tools such as a ramp to increase the speed of the object and a structure that would cause an object such as a marble or ball to turn. Assessment does not include friction as a mechanism for change in speed.
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.


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