Kinematics Motion Graph Matching Card Game

Kinematics Motion Graph Matching Card Game
Kinematics Motion Graph Matching Card Game
Kinematics Motion Graph Matching Card Game
Kinematics Motion Graph Matching Card Game
Kinematics Motion Graph Matching Card Game
Kinematics Motion Graph Matching Card Game
Kinematics Motion Graph Matching Card Game
Kinematics Motion Graph Matching Card Game
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  1. Teachers use the Strategic Instruction Model (SIM) Framing Routine to transform abstract main ideas and key topics into a concrete representation that helps students think about and talk about the key topic and essential related information. SIM is about promoting effective teaching and learning of
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Product Description
Motion Graph Matching Card Game

Make a game of reviewing motion graphs, and challenge students to find all four matching sets of position-, velocity-, and acceleration-time graph cards and data descriptions. The product contains 28 cards – seven sets of four different card types. Each set covers a motion example and the associated motion graph for an object moving along a straight line in one dimension with its basic shape and slopes.

HOW TO PLAY:
Cards are placed face down. Students randomly select one qualitative description card, one displacement function card, one velocity function card, and one acceleration function card.

Students then compare, contrast, and classify the motion examples and the graphs to see if their cards all match as a complete set to describe an object’s motion. And if not, students explain why not – where did a mismatch occur?

Students can work individually, or in small groups to find their match.

All cards of the same set have the same small capital letter in upper right-hand corner. This allow students to self-check their work, and helps Ts reorganize card sets at the end of the activity. And a complete set of all cards is provided for t

This product can be used at the middle school physical science level up to Advanced Placement Physics (or calculus with derivatives and applications of derivatives).

I suggest Ts print out all the same graphs on the same color of paper, using one color for all of the qualitative description cards, a different color for the position-time graphs, a third color for all the velocity-time graphs, and four different color for all of the acceleration functions; for example: white, yellow, green, and blue. My first set was created by cutting out all cards and then gluing onto colored 3x5 index cards – a LOT of work. Ts might also consider cutting cards out and pasting them to colored construction paper.

Graphs courtesy PhET Interactive Simulations
at the University of Colorado Boulder
https://phet.colorado.edu.
Simulation: The Moving Man. Change the acceleration, position, and velocity of the man and observe the corresponding motion and motion graphs

This product has been classroom tested to help students with the following Florida Next Generation Sunshine State Standards in Science:
SC.6.P.12.1 Measure and graph distance versus time for an object moving at a constant speed. Interpret this relationship.
SC.912.P.12.1 Distinguish between scalar and vector quantities and assess which should be used to describe an event
SC.912.P.12.2 Analyze the motion of an object in terms of its position, velocity, and acceleration (with respect to a frame of reference) as functions of time.

Related Products
Question Exploration: Solve Average Velocity from a Position-Time Graph
Question Exploration: Solve Average Acceleration from a Velocity-Time Graph
Frame: Kinematics Equations and Formulas of Motion
Kinematics Motion Graph Matching Card Game

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Total Pages
17 pages
Answer Key
Included
Teaching Duration
30 minutes
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