This is a two-player card-game about knowing when to keep talking, when to change the subject, and when to give someone else a turn to talk!
Help teach your students to "read" their conversation partner's cues. Are they bored? (Change the subject). Are they interested? (Share a little more). Indifferent? (Give the other person a chance to talk)!
This game is designed for 2-players and can also be played in pairs for larger groups.
I played this game in a large group by having 2-students at a time play the game while their classmates also watched the listener's facial expressions and body language. Then, we discussed if they agreed or disagreed with the way the speaker "read" these cues! Very insightful :)
This set includes 20 topic cards, but feel free to mix in conversation starters from other decks, use CBM writing prompts as conversation starters, etc.
This packet now includes 3 suggestions for introductory activities!
This game works great as a companion to my Visual Guide for HOW to take 3 Turns in Conversation
Keywords: Pragmatics, pragmatic language, Autism, social skills, conversation, maintain, turns, speech-language pathology, speech therapy, SLP, Social work, social worker
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