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LEAD21 Grade 1 Supplement – SPELLING WORD BUMP! Partner Game - Center Time Fun!

LEAD21 Grade 1 Supplement – SPELLING WORD BUMP! Partner Game - Center Time Fun!
LEAD21 Grade 1 Supplement – SPELLING WORD BUMP! Partner Game - Center Time Fun!
LEAD21 Grade 1 Supplement – SPELLING WORD BUMP! Partner Game - Center Time Fun!
LEAD21 Grade 1 Supplement – SPELLING WORD BUMP! Partner Game - Center Time Fun!
LEAD21 Grade 1 Supplement – SPELLING WORD BUMP! Partner Game - Center Time Fun!
LEAD21 Grade 1 Supplement – SPELLING WORD BUMP! Partner Game - Center Time Fun!
LEAD21 Grade 1 Supplement – SPELLING WORD BUMP! Partner Game - Center Time Fun!
LEAD21 Grade 1 Supplement – SPELLING WORD BUMP! Partner Game - Center Time Fun!
Product Description
First Grade Supplement for LEAD21 – SPELLING WORD BUMP! Partner Game – Great for Reading Centers, Fast Finishers, Homework, and Morning Work!

Spelling Word BUMP! is an easy and fun way to keep your students engaged while practicing their spelling words. This partner game is the perfect addition to your reading centers and stations.

Included you will find 31 game boards (one for each unit [except Unit 1, Week 1] in the 1st grade Lead21 reading series) and suggestions to differentiate in your classroom. Each board contains the 10 spelling words that correspond with that week’s story and an additional word that follows the same spelling pattern/phonics skill.

Needed: a pair of dice, a game board, and 11 linking cubes per player (Each player needs a different color.)

Directions for BUMP! SPELL THE WORD

Player 1 rolls the dice and finds that sum on the game board. The player reads the word and spells it* as Player 2 covers the word. If the word is spelled correctly, Player 1 places a cube on that word. If the word is spelled incorrectly, the player’s turn is over. Player 2 continues in the same manner. If Player 2 rolls a number that is already occupied by Player 1, then Player 2 must read and spell the word correctly in order to bump Player 1 off that word. If the word is spelled incorrectly, the turn is over. If a player lands on a space with his/her own cube, the player may connect a second cube to it which “locks in” the word. Once a word is locked, that word may no longer be used. Play continues until a player uses all of his/her cubes. The player with the most locked words wins the game!

*You may choose to have the students spell the words orally or write them on a
white board. (I use the white boards because it gives the
players the opportunity to check the words together.)

Directions for BUMP! READ THE WORD

Player 1 rolls the dice and finds that sum on the game board. The player reads the word aloud to Player 2. If the word is read correctly, Player 1 places a cube on that word. If the word is read incorrectly, the player’s turn is over. Player 2 continues in the same manner. If Player 2 rolls a number that is already occupied by Player 1, then Player 2 must read the word correctly in order to bump Player 1 off that word. If the word is read incorrectly, the turn is over. If a player lands on a space with his/her own cube, the player may connect a second cube to it which “locks in” the word. Once a word is locked, that word may no longer be used. Play continues until a player uses all of his/her cubes. The player with the most locked words wins the game!

Bump games are great for morning work, fast finishers, homework, in literacy centers, and more! Have fun!

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Keywords: Lead21 Reading Series Supplement, Lead 21 Reading Supplement, Grade 1 Lead21 Reading Supplement, First Grade Lead21 Reading Series Supplement, Fast Finishers, Literacy Centers, Bump! Game, Spelling, Phonics, First Grade Spelling, First Grade Phonics, First Grade Games/ Activity
Total Pages
35 pages
Answer Key
N/A
Teaching Duration
N/A
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$2.80
Digital Download
List Price:
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$2.80
Digital Download
List Price:
$3.50
You Save:
$0.70
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