Students use the computer to read an article about the problem of global hunger. Then by group they research global locations of hunger zones, causes, effects and solutions to this problem.
Students publish their findings with the essay, graph and summary. They vote to support an organization that seems as if it is making an impact on the problem.
At the end they hold a luncheon whereby the color of the ticket determines the size of the lunch (which purchasers are not aware of) and when the group notices the disparity among the lunch plates, the teacher explains that this represents a kind of hunger demographic to help students realize how unfair the hunger problem is. The teacher suggests they imagine they have solved the hunger problem, and then all students receive a full lunch regardless of the color of their ticket.
Funds from ticket purchases go to support the help organization students have voted as the most effective.