Sometimes, we need ice-breakers or interactive games for our social skills groups, beginning of the year groups or social activities, that have a strong language arts emphasis. This collection of 11 interactive games for middle and high school students offers games and activities that place an emphasis on communication, cooperation and getting to know each other! These work well when a new student is joining an established group. There are specific and general goal setting sheets so you can work individualized social skills or social language goals into the group. These activities are all for small groups of 2 or more but SOME (not all) activities can be modified for use in a regular education classroom. Intended users are Speech Pathologists, Special Education Teachers, School Counselors and School Psychologists. You might find some of the activities can also be used as ice-breakers at the start of meetings! As of 8/18, all cards and most forms are now editable so you can personalize it to your needs. For a few activities, some cutting of straight edge cards is necessary.
Here's a summary of the 11 games:
1. Getting to know you Bingo
Three bingo cards and one blank bingo card. The goal of this game is to ask peers questions to get to them better acquainted and find commonalities.
2 editable bingo cards.
2. Four things I learned about you!
Students conduct general interviews of each other using a worksheet
and then tell what they learned about each other.
Form is editable.
3. Cooperative Communication: Tallest Tower Challenge!
Students or groups of students compete against each other to build the tallest tower out of classroom materials and work on their individual social skills or emotional regulation goals during the challenge.
4. Three Things We have in Common!
Groups of students communicate with each other to find common answers to worksheet questions such as "3 songs we all dislike.'
5. Barrier Game Challenges
A: Students decorate their own video game controllers or birthday cakes and then another group member must attempt to draw the same image based on the clear and specific directions from the student (there is no looking at the model).
B: Students draw their own video game character or superhero and then give specific directions so another student can recreate its evil twin!
6. 2 Would you rather? dice games.
One contains general "would you rather" questions and the second contains questions specific to communication such as "would you rather text or talk on the phone?" Editable would you rather form.
7. Fun Facts about Classmates.
Group members write the answer to one thought-provoking question. The teacher reads the questions and answers aloud and students guess who wrote it. 15 question slips and blanks.
Editable fun facts form.
8. Two Acronym Poems
Students create acronym poems in their groups for either "friendship" or "communication." Examples provided.
Acronym form is editable.
9. Trivia Game Match up Challenge
12 Q/A cards and blanks. Students talk with each other to find who in their group has the answer to their trivia question.
Cards are editable.
10. Six Word Memoirs
Students write their own six-word memoirs (papers provided). The teacher then shares them and students guess whose six-word memoir was read.
11. Thought Provokers! 24 cards of open-ended questions that get adolescents thinking and talking! Cards are editable.
Check out the preview pages to see the product in action.
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Copyright: 2016 Donna Miazga Updated 8/18 (Editable)