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# Let's Play a Math Game!

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39 MB|103 pages
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Product Description
Let's play a math game! This huge pack of 100+ pages has card games, board games, speed games and quiz games to practice the 3rd grade math CCSS. Spice up your math centers and instruction with this fun and engaging pack! Be sure to check out the preview!

A few of the games (Multiply-O, Multiplication Bingo, Mental Math Flash: 3rd Grade, and Divide & Slide) are included in this pack are also available in my "Multiplication" and "Division" pack, so if you have already purchased those packs please read know you would be purchasing several of the SAME games/centers.

Page 1: Title Page
Page 2: Product Description
Page 3: Common Core Alignment
Page 5-22: Math Movers: 3rd Grade Games Edition
Page 23-31: What's My Shape? Game (2D and 3D Shapes)
Page 32-40: Candy Land Multiplication Cards (Candy Land Game board required and not included)
Page 41-62: Multiplication Bingo
Page 63-70: Multiply-O Card Game
Page 71-76: Mental Math Flash: Multiplication
Page 77-81: Round and Pound Card Game
Page 82-86: Divide and Slide Board Game
Page 87-93: Time Dominoes
Page 94-101: Math Madness Quiz Game (Shapes, Time, Rounding, Equations, Word Problems)
Page 103: Credits

Common Core State Standards:
3.G.A.1Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.

3.OA.C.7 Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 × 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.

3.MD.A.1 Tell and write time to the nearest minute and measure time intervals in minutes. Solve word problems involving addition and subtraction of time intervals in minutes, e.g., by representing the problem on a number line diagram.

3.NBT.A.3 Multiply one-digit whole numbers by multiples of 10 in the range 10–90 (e.g., 9 × 80, 5 × 60) using strategies based on place value and properties of operations.

3.NBT.A.1 Use place value understanding to round whole numbers to the nearest 10 or 100.

3.NBT.A.2 Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction.

Total Pages
103 pages
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