Levels for Gamifying in the Classroom

Levels for Gamifying in the Classroom
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Product Description
Gamification levels to use in your class. Points can be awarded for many different tasks and classroom behaviours. Individual rewards are for students once they reach that level and Class rewards are for the whole class once everyone reaches the level. Bonus cards are a deck of cards students can pick from, which have surprise rewards, 10 minutes of music is their selection of appropriate music for the class to listen to, seat selection allows them to move from their assigned seat, no notes today will allow them access to the teacher's notes.
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1 page
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