EASEL BY TPT

# Linear Systems Bingo

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Blue Mountain Math
636 Followers
9th - 12th
Subjects
Standards
Resource Type
Formats Included
• Zip
Pages
40+30+30
Report this resource to TPT
Blue Mountain Math
636 Followers

### Description

Students beg to play bingo and this will let them practice solving linear systems using elimination. There are 40 game cards included. You can print several sets or print one set and laminate for repeated use. My students use white board markers to mark their cards.

There are 30 call cards with the answers. I have also included a powerpoint of all the diagrams for teacher ease in showing the problems to the students. Sometimes I show them on powerpoint and sometimes I just write the equations on the board using the call cards. I do not show the answers to the students, but let them work to solve on their own, however I usually have students work in pairs so they can double check their answers if they get stuck.

INCLUDED:

☑ 40 Bingo Cards

☑ Powerpoint of all Problems

☑ Call Cards with answers of all problems

☑ Master Call Sheet to keep track of answers called.

☑ Recording Sheet for Students to Show Work

Total Pages
40+30+30
Included
Teaching Duration
50 minutes
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### Standards

to see state-specific standards (only available in the US).
Represent constraints by equations or inequalities, and by systems of equations and/or inequalities, and interpret solutions as viable or non-viable options in a modeling context. For example, represent inequalities describing nutritional and cost constraints on combinations of different foods.
Prove that, given a system of two equations in two variables, replacing one equation by the sum of that equation and a multiple of the other produces a system with the same solutions.
Solve systems of linear equations exactly and approximately (e.g., with graphs), focusing on pairs of linear equations in two variables.
Solve a simple system consisting of a linear equation and a quadratic equation in two variables algebraically and graphically. For example, find the points of intersection between the line 𝘺 = –3𝘹 and the circle 𝘹² + 𝘺² = 3.