This Slime lockbox activity will engage and challenge your students, while building teamwork and developing critical thinking skills. It can be used at any time of the year because it does not have a seasonal theme.
PLEASE NOTE: Lock boxes (1 large and 1 small) and locks are required for this activity. Please see the preview for pictures of the locks needed. You will not be able to use this resource without the following supplies.
1. large lock box with latch
2. small lock box with latch
3. hasp (or other method for attaching locks to box)
4. 5-letter lock
5. 4 digit number lock
6. key lock
7. 3 digit number lock
8. directional lock
9. 4-letter lock
10. invisible ink pen
11. UV flashlight
12. an analog calculator
A color printer will be needed for many of the printable pages in this resource.
In this Lockbox Challenge, students will need to break into a box to save slime. Mr. Havno Fun is on a mission to put an end to slime forever. He feels that slime is too sticky and messy, and that children should handle homework and chores instead of slime. He is one step away from convincing congress to pass a law to keep slime out of the hands of children. Mr. Fun is about to participate in The Great Slime Debate and YOU have prepared to argue the other side. The only problem is that your debate speech is locked in the box!
There are 6 different challenges included in this resource. Each task will require logical reasoning and critical thinking skills. All the printable materials for each task are included, with an easy-to-read reference sheet that outlines the lock codes and setup for each challenge. The following challenges are included:
1. Crazy Calculator
- Students will solve five addition and subtraction problems using an analog calculator. Then, they must turn the calculator upside down to read words. The words get plugged into a puzzle, and with a few more clues, will reveal the one word for the 5-letter word lock.
2. Slime Recipes
- Students will search for six different slime recipes and then calculate the cost for the supplies. The total cost of supplies is the code for the 4 digit lock.
3. Slippery Slime
- Students must unscramble 12 letter cards to form the phrase "IN THE CRAYONS". Once they look in the crayons, another clue will point them in the direction of the location of the key for the key lock.
4. A Sticky Situation
- Students will solve a complex math problem involving addition and multiplication. The final solution (squared) will open the 3 digit number lock.
5. Slimy Table
- Students will use logical reasoning to determine the seating position of eight people, sitting around a table. Once the positions are identified, a second clue (written in invisible ink) will help open the directional lock.
6. Slime Stain Maze
- Students will collect letters as they find their way through a maze. Then they will use a reverse alphabet cipher to translate the letters and make a word for the 4-letter word lock.
Answer keys are included for each challenge.
The initial setup of a Lockbox Challenge is a bit of a time investment, but I have worked hard to make it as easy as possible for you with detailed directions that include pictures. Once the challenges are set up and the locks are in place, you will be amazed by the level of engagement, degree of teamwork, and problem solving that unfolds. This makes it all worth while. :-)
Reward certificates (in black line or color) are included to place inside the box.
Thank you for considering my Slime Lockbox Challenge!
You may also be interested in:
Super Sleuth Daily Clue Challenge
Thanksgiving Lockbox Challenge
Christmas Lockbox Challenge