There's no doubt that my video game and educational resources are classroom favorites with my students. It is imperative (in my mind) to connect this medium with educational ideas, for our students are in dire need of developing 21st Century Thinking Skills.
In fact, according to Michael Jung (Senior Consultant at McKinsey and Company), “Our old idea is that work is defined by employers and that employees have to do whatever the employer wants . . . but actually, you would like him to come up with an interpretation that you like—he’s adding something personal—a creative element.”
With that being said, I've had great success with my other video game and educational resources linked below.
Link-Playing with Fire: Literary Activities to Inspire Students in the Digital Age
Link-Investigate Mental Illness: Creative and Analytical Activities
Link-Sane in the Membrane: Brain Empowering Activities
Link-Carried Off to Rapture - Analyzing Video Game Narrative
Research has demonstrated that the human brain does much better in the long term if it is exposed to activities such as brain teasers, logical puzzles and thinking. In fact, research has shown some of the benefits regarding such activities:
• Boosts brain activity
• Provides emotional satisfaction and sense of accomplishment
• Enhances memory and processing speed
• Helps slow the decline and reduce the risk for dementia
• Improves concentration
The human brain is no different than any other muscle in the human body. If an individual wants developed bicep muscles, they need to do arm curls with weights (i.e. an arm workout). Henceforth, if one wants to develop and maintain a healthy brain, it too must be allowed to exercise, which is the foundation of this guide.
The videos for these activities are from the phenomenal video game, Human Resource Machine
, by the Tomorrow Corporation.
So, have fun and get ready for some head scratching!
The goal is not necessarily to get all the every challenge correct . . . you may not. Regardless, the students are exercising their brains, and thereby reaping the benefits.
Keep in mind . . .
1. I buy the game.
2. I play the game.
3. I make the videos while playing the game.
4. I create the educational activities, which correlate with the game's concepts.
5. I complete the unit guide.
6. I contact and talk to the game's creators to get their blessing on promoting my guides.
The key, as an educator, is to be willing to go out of one’s comfort zone and be ready to try something new and innovative. If the results mirror my own classroom, you will be pleased at the student's ability to improve their thinking and writing skills.
Included in the Guide →
4 Core Standards
5 21st Century Skills
6 Why Do These Activities?
7 How I Teach with the Guide
8 - 13 Year 1 - Playing with the Mail
14 - 19 Year 2 - More Mail
20 - 25 Year 3 - Carbon Copy
26 - 31 Year 4 - Scrambled Eggs
32 - 37 Years 5 & 6 - It’s Raining Again
38 - 43 Year 7 - Less Than Zero
44 - 49 Year 8 - Triple Threat
50 - 55 Year 9 - Below Zero
56 - 61 Year 10 - “Four” in the Morning
62 Follow Up Questions
63 OneNote Option
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