MATH PEOPLE - UPPER ELEMENTARY GATE 20+ Hours! Gritty STEAM Real World Fun!

MATH PEOPLE - UPPER ELEMENTARY GATE 20+ Hours! Gritty STEAM Real World Fun!
Grade Levels
Resource Type
Common Core Standards
Product Rating
3.3
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15 MB|59 pages
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Product Description
Independent, small group, or whole class: you’ll find this unit to be of the same nature as my other strongly reviewed math units for 4th and 5th GATE and 6th (or even 7th) grades.

Download now if you are looking for real world/applied math challenges, grit, hands-on tasks, creative problem-solving, design, economics, and plenty of room for creativity!

This unit spans 20 or more hours of focused work time for an advanced learner (probably 30 hours if you teach this whole class). It’s ready-to-print and requires only a few materials commonly found in classroom.

You’ll get ready-to-print activity sheets, Common Core standards references, notes for teachers, self-guided independent study notes for students, and samples of students’ work.

As always my units are an active part of my GATE curriculum and kid-tested. This is not theory . . . it works!

Making Math People: We use the general proportions present in all humans to make a math person from card stock and brads. Students complete calculations using fractions, proportions, and percentages while they “build” their “people.”

Pee Wee Football: A real world word problem to express mathematical understanding of human body proportions.
Scaling to Actual Height: Make calculations and draw a picture based on written instructions. Think, solve, and prove your understanding!

Math People to Scale: Create a graphically designed challenge for friends, inviting them to convert your drawing to scale. Are we giants, tiny little guys, or gods in the making?

Easter Egg Hunt: Very challenging and very rewarding to the persistent, we use a 100 year old primary source photo from the Library of Congress to apply our knowledge of scale and proportion in a real life math activity.

Virtual Journey Mini Project: In this cross-curricular portion of the unit, students will launch their math people off on a virtual journey to a destination of the students’ choosing. In multi-step word problems, students will calculate stride length for their math people and the number of strides to various destinations both near and far. Students will practice research skills and summary writing as they gather and share information. Graphic design skills come into play as students pull all their research together for a poster which will be evaluated based on a rubric.

Clothing Design, Pricing, and Profits: In this final project, students will design four articles of clothing for their math people, advertise the clothing, take orders, calculate gross and net sales/profits, and go on a little shopping spree to spend their new found wealth. They’ll need to be creative with geometrical problem-solving to pull this off.
Total Pages
59 pages
Answer Key
Included
Teaching Duration
Other
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