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# MATH STATIONS money time add subtract place value regrouping balanced equations

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Money: US Coins, Time, Add, Subtract, Place Value, Regrouping, Decompose, Balanced Equations, 120 Charts, Base Ten, Number Lines, and more!

Decompose for Balanced Equations
Use this with Kagan Groups in your centers or take hard copy data as a formative assessment.
Centers: students will roll 2 dice and place the numbers in the base of the balance. They will decompose the number two ways and write those expressions on wither side of the balance.
*Helpful Hint: I place my dice in a small water bottle with glitter or food coloring to make a “magic dice” shaker. This keeps the dice from flying off the desk and causing a racket. Students shake the bottle, hold the bottle up, and use the numbers they see on the bottom of the bottle.
ASSESSMENT: Additional worksheets with prewritten sums for assessment.TEACHER PREP: Centers: place worksheets in sheet protectors for use with dry erase markers, provide dice. Assessment: Print and go!
Assessment: distribute worksheets, communicate the numbers of choice
CCSS.MATH.CONTENT.2.OA.A.1 CCSS.MATH.CONTENT.2.NBT.B.5

Balancing Equations: addition / subtraction board game
Students place an expression card on the left side of the balance and record the product in the triangle base. Next they will place a number card on the right side. They will write the operation (add or subtract) and record the number needed to balance the equation.
INCLUDES teacher instruction page, student instruction page, 7 game boards with assorted characters, 30 expression cards with optional card backs, 30 number cards with optional card backs
TEACHER PREP: Place game board in sheet protector for use with dry erase markers. Laminate and cut cards for durability.
CCSS.MATH.CONTENT.2.OA.A.1 CCSS.MATH.CONTENT.2.NBT.B.5

Number Detective: Place Value / Regrouping Unit
This unit includes FOUR SCAFFOLDED LEVELS! The unit takes students through the foundational level of place value and regrouping and prepares them for the abstract.
Use the levels THREE WAYS: Tic Tac Toe, Scavenger Hunt, or Seat Work. All games include student answer recording sheets to ensure accountability with center work or provide you with hard copy data for formative assessments.
Includes a task card answer key for peer monitoring in centers (tic tac toe).
Includes a work mat that can be used with ANY place value, regrouping, adding or subtracting work.
Students will use the work mat to compose the numbers and then record them on their answer recording sheet.
BONUS: Tic Tac Toe game can be used with ANY flash cards! Place board in sheet protector and use with dry erase markers -OR- use two-color counters to place on the board. Students will choose a card, tell the answer to the opposing player or team. The opposing player or team will check the answer for accuracy before allowing the player to place their X or O on the board. Great for peer monitoring and math discussion!
TEACHER PREP: place student work mats and tic tac toe board in sheet protector for use with dry erase markers (or use counters to mark Xs and Os)
Students will use concrete models or drawings and strategies based on place value, to compose and decompose numbers and relate the strategy to a written method. The student will understand that it is sometimes it is necessary to compose or decompose ones, tens or hundreds.
CCSS.MATH.CONTENT.1.NBT.A.2, CCSS.MATH.CONTENT.1.NBT.A.2A, CCSS.MATH.CONTENT.2.NBT.A.1, CCSS.MATH.CONTENT.2.NBT.A.1.A, CCSS.MATH.CONTENT.2.NBT.A.1.B, CCSS.MATH.CONTENT.2.NBT.A.3

MATH-MASTER UNIT: base ten, hundred chart, number line, ten frame
120 Charts
Addition pages with room to explain their thinking pp. 3-6
Addition pages without written thinking pp. 7– 9
Subtraction pages with room to explain their thinking pp. 10-11
Subtraction pages without written thinking pp. 12-14
Addition and Subtraction mixed equations p. 15
Blank versions for writing your own equations pp. 16-19
Full page 120 charts pp. 20-21
Base Ten
Addition pages with room to explain their thinking pp. 22-25
Addition pages without written thinking pp. 26– 27
Subtraction pages with room to explain their thinking pp. 28-29
Subtraction pages without written thinking pp. 30-31
Addition and Subtraction mixed equations p. 32
Blank versions for writing your own equations pp. 33-36
Full page base ten mats pp. 37-38
*Place in sheet protectors. Students draw the dots, lines, and boxes with dry erase markers.
Number Line
Addition with room to explain their thinking pp. 39-41
Addition without written thinking pp. 42-43
Subtraction with room to explain their thinking pp. 44-45
Subtraction without written thinking pp. 46-47
Addition and Subtraction mixed equations p. 48
Blank versions for writing your own equations pp. 49-50
Ten Frames
Math-Master Stadium all tools on one page pp. 57-58
*Students choose the best tool for the equation you give them. Place in sheet protectors for use with dry erase markers or print B&W for single use.

CCSS.MATH.CONTENT.1.NBT.B.2, CCSS.MATH.CONTENT.1.NBT.B.2A, CCSS.MATH.CONTENT.2.NBT.A.1, CCSS.MATH.CONTENT.2.NBT.A.1.A, CCSS.MATH.CONTENT.2.NBT.A.1.B, CSS.MATH.CONTENT.2.NBT.A.3, CCSS.MATH.CONTENT.2.NBT.B.5, CCSS.MATH.CONTENT.2.NBT.B.6, CCSS.MATH.CONTENT.2.NBT.B.7, CCSS.MATH.CONTENT.2.NBT.B.9

GRID KIDS Add / Subtract with Hundred Chart: activity and assessment
This set includes a partner or team game of tic tac toe with task cards and a scavenger hunt with hard copy formative assessment.
Includes 16 addition and subtraction task cards for tic tac toe with optional card backs, 16 task cards for scavenger hunt, a hundred chart, 120 chart, answer sheets for both activities, student instruction page, and teacher instruction page.
BONUS: After these lessons are completed, use this tic tac toe board with any flash cards or task cards!
TEACHER PREP
Tic Tac Toe: Place 100 chart and tic tac toe boards in sheet protectors for use with dry erase markers -or use two color counters in place of markers. Cut the task cards and provide instruction page. An answer page is optional. I use it to hold students accountable for staying on task during group work.
Scavenger Hunt: Place task cards in obvious places around the room (door, globe, etc.). Provide answer sheet and hundred chart from the activity above.
CCSS.MATH.CONTENT.2.NBT.B.5

*MONEY*
SPINNING for COINS

Add coins: penny, nickel, dime, quarter (US money).
Students use fidget spinners (or pencil and paper clip) to add coins.
As students progress, you can add additional spin requirements for adding a higher number of coins.Includes intervention pieces for struggling students.
Spinners not included.
CCSS.MATH.CONTENT.2.MD.C.8

SHOW ME THE MONEY!
Use this math game with your Kagan groups or in small group intervention. This is a team activity in which each student is responsible for individual work. Everyone is accountable.
Students will take turns making two spins. The first number is the tens and the second is the ones (7, 3 would be 73 cents). The students are now responsible for showing their thinking on the worksheet. They will record how they skip counted up to that number 73: 25, 50, 60, 70, 71, 72, 73.
By seeing their thoughts on paper, you will be able to see where mistakes are happening.
TEACHER PREP: Laminate spinner board for durability, provide clear spinners (or a pencil and paperclip), provide answer recording sheet.
CCSS.MATH.CONTENT.2.MD.C.8

COUNTING COINS
This set includes 24 coin task cards with answer recording sheet for use as a Scoot! game, scavenger hunt, or game of your choice! Includes help cards and remediation cards for struggling students.
CCSS.MATH.CONTENT.2.MD.C.8

Fidget Spinner Coins
If your school has banned spinners, use these to add excitement to homework!
Includes
Coin Value (tails)
Coin Value (mixed)
Color and Black and White
CCSS.MATH.CONTENT.2.MD.C.8

*TIME*
Tic-Tac-Time
4 Game Levels that are sure to get the attention of your little gamers.
Time Keeper includes time to the hour and half hour.
Master Time Keeper includes time to the quarter hour.
Time Wizard includes time to five minutes.
Master Time Wizard includes time to the minute.
Teacher Prep: print and supply 9 counters
CCSS.MATH.CONTENT.1.MD.B.3
CCSS.MATH.CONTENT.2.MD.C.7
CCSS.MATH.CONTENT.3.MD.A.1

Time to the Quarter Hour
Time to the Quarter Hour
3 Poster Pages
2 Match Analog to Digital
2 Write the Time
2 Draw the Time on Analog Clocks
Color Work Pages: project on smart boards -or- place in sheet protectors for use in centers with dry erase markers.

Time to Five Minutes
Time to Five Minutes
1 Poster Page
2 Match Analog to Digital
2 Write the Time
2 Draw the Time on Analog Clocks
CCSS.MATH.CONTENT.2.MD.C.7

Time to the Minute
1 Poster Page
2 Match Analog to Digital
2 Write the Time
2 Draw the Time on Analog Clocks
CCSS.MATH.CONTENT.3.MD.A.1

Fidget Spinner Time
Has your school banned spinners? No problem! Use these to bring excitement to homework!
Includes:
Time to the Hour
Time to The Half Hour
Half Hour and Hour Match Up
Mixed Review (half hour and hour)
Time to the Quarter Hour
Time to Five Minutes
Time to the Minute
Cumulative Match Up (quarter hour, five minutes, minute)
Cumulative Review (quarter hour, five minutes, minute)
Black and White for print and go! Just add spinner and a pencil.
Color for multiple use. Place in sheet protectors and use dry erase markers.

*SEASONAL*
Winter Sums

This is a minimal prep game to build fluency with basic addition and subtraction facts. Students will reinforce their understanding of fact families and inverse operations as they develop strategies to connect four squares in a row. Two players per page.
Teacher Prep: Provide one Winter Sums page, 2-color counters, and 2 paper clips for each pair of students.
CCSS.MATH.CONTENT.2.OA.B.2

Spring Bump
8 Different Games: Roll 1 and Make 10, Roll 1 and Double It, Add 2 Dice, Roll 2 and Double the Sum, Roll 2 and Make 10 (subtraction required for rolls of 11 and 12), Roll 2 dice and add 10, Roll 2 dice and add 20, Roll 3 Dice
CCSS.MATH.CONTENT.2.OA.B.2

Christmas Bump
5 Different Games:add 2 dice, add 2 dice and add 4 more, add 2 dice and make 10 (subtraction required for rolls of 11 and 12), roll 2 dice and add 10, roll 2 dice and add 20
CCSS.MATH.CONTENT.2.OA.B.2

*Basic Centers*
This game is a fun and engaging way for students to build fluency with addition facts. Choose from 10 game variations using 1, 2, or 3 dice to add up to 3 numbers. Also includes 10, 20, or 25 to the sum of 2 dice. Teacher Prep: Print, provide dice and counters -or- place in sheet protectors and provide dry erase markers.
CCSS.MATH.CONTENT.1.OA.C.6, CCSS.MATH.CONTENT.2.OA.B.2

CCSS.MATH.CONTENT.2.OA.B.2: Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers

Make a Ten Bingo Object of the game: Get five numbers in a row by making a ten with the number called by the teacher. Choose numbers randomly or use playing cards. Teacher Prep: Print, place in sheet protectors, provide dry erase markers.
CCSS.MATH.CONTENT.2.OA.B.2

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