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# Magnet Races: Decimals, Rounding & Order of Operations

Subjects
5th, 6th, 7th, 8th
Resource Types
Product Rating
4.0
File Type
PDF (Acrobat) Document File
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1.44 MB   |   11 pages

### PRODUCT DESCRIPTION

Magnet races are similar to good old-fashioned board races with chalk and are loads of fun!

In this game students work as teams. Each student is given a cutout of a certain digit or the decimal point with a magnet on the back. It is that student's responsibility to "race" to the board and place that piece in the answer space if it is a part of the answer. Instead of writing the problems on the chalkboard/whiteboard, students solve a problem on paper and then "race" to the board to represent the answer.

Download the preview and read over the "Teacher Notes & Instructions" to see the specifics.

Objective 1: Students will add, subtract, multiply, and divide decimals.
Objective 2: Students will apply the order of operations.
Objective 3: Students will round answers to the given place value.

Contents:
-Teacher Notes & Instructions
-20 questions
-Student outline
-Digits and decimal point for making game pieces

By the way...once the game pieces are made you will not have to do it again when you purchase another Magnet Race game. :)

5.NBT
6.NS

Magnet Races: Decimals, Rounding & Order of Operations by Activities by Jill is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Total Pages
11
Included
Teaching Duration
N/A

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