Students can play this "Taboo"-like card game in small groups or teams to review magnetism and electricity vocabulary (aligned with Virginia Standard of Learning 4.3, but applicable to any classroom). This fun and challenging game is a great way to encourage critical thinking while reviewing important science concepts! 28 cards, directions for play, a word list, and teacher notes are included in this resource.
Each card has a vocabulary word or phrase and a list of "no-no" words. Students will try to get their teammates to guess the correct vocabulary word or phrase by giving verbal clues, but they can't say the bold word(s) or any of the “no-no” words on the cards.
This game is challenging! Some of these words are hard to explain. I recommend that students only play this game when they have a solid understanding of the concepts and vocabulary included. To provide a little extra support, I've also included a word list that you can give to students so they can see the possible answers. (I also suggest that you do a few examples as a class so that your students are comfortable with how the game is played.)
Vocabulary words included are: atom, attract, circuit, closed circuit, conductor, current, Thomas Edison, electrical energy, electromagnet, electron, energy transformation, Michael Faraday, Benjamin Franklin, insulator, magnet, magnetic field, mechanical energy, neutron, open circuit, parallel circuit, pole, proton, radiant energy, repel, resistance, series circuit, static electricity, and thermal energy.
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