Mammals Reptiles Amphibians | Project Based Learning NGSS Biomimicry

Grade Levels
K - 5th, Homeschool
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  • Activity
68 pages
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Mammals Reptiles Amphibians | Project Based Learning NGSS Biomimicry:

Looking for something exciting for a project based learning unit? This unit focuses on the study of mammals, reptiles and amphibians. This is a lesson plan that will guide you through the process of using biomimicry and steam activities to inspire students to ask questions, study animals and use creative thinking to explore ideas.

These activities are fun and engaging. And great brain workout!

Biomimicry is an exciting way to inspire young children to be creative, curious and to observe the world. The projects are intended to inspire a playful and creative approach towards problem-solving.

This resource has been prepared so that your students can use it on digital devices. I have selected suitable slides for you, you need to insert text boxes and you can also add instructions for your students.

Contact me on if you have any questions, thanks

1. Why Teach Biomimicry

2. Getting Started Guide

3. How to Observe and Collect Information about mammals

4. Describe a mammal

5. What can the animal do?

6. I am awe

7. Acrostic Poem

8. Make drawing or sculpture

9. I Love elephants

10. Random inspiration to design something using elephants

11. The elephant t-shirt

12. Bats as inspiration to invent something exciting - write a story

13. Imagination challenge - design a super-fast boat

14. Word animal

15. Use word animal to get ideas

16. How to observe and collect Information about Reptiles and Amphibians

17. Describe a reptile or amphibian

18. Things I love about frogs

19. Acrostic poem

20. Make a detailed drawing

21. Use random pictures to design

22. Imagine that you are a gecko

23. Design challenge

24. Words that rhyme with frog

25. Use rhyme words for inspiration for innovations

26. How to use biomimicry in the classroom - inspiration and ideas

27. Links to videos and information

28. Two posters

Looking for a resource about frogs or bears? Check out Project Based Learning: Frogs - STEAM, Biomimicry and Project Based Learning: Bears - STEAM, Biomimicry

You may also like Project Based Learning: Mammal, Reptile & Amphibian Bundle, STEAM, Biomimicry

Reviews of other Sparking Children's Thinkibility products:

Project based learning: Bats, STEAM, Biomimicry

"This product is absolutely the favorite one I have purchased all fall! I love the information that is provided about bats - just enough to intrigue and encourage higher level thinking. There are graphic organizers, worksheets, and subtle suggestions to help young learners perform at their best! And best of all, it stretches their creativity! Thanks for such an amazing resource!"

Project Based Learning, Insects, Lapbook - STEAM, Biomimicry

A very comprehensive, thorough, and unique resource to teach elementary students about biomimicry! An excellent addition to any biology unit!

Why am I qualified to write these biomimicry resources? I am a member of BEN - Biomimicry Education Network - and a curator of educational resources at BEN. I am the author of the book Biomimicry with Theo & Tuva: Nature spotting inspires wild ideas. In 2015, I completed a course in Biomimicry: A Sustainable Design Methodology at Minneapolis College of Art and Design.

Product Format:

• This download is a PDF and is formatted in US Letter size. If you would prefer an alternate sizing, A4 size or spelling (colour vs color etc.), please leave me a note in the ‘ask a question section of my store'.

#animals #mammal #reptile #amphibian #biomimicry #steam #stem #NGSS #sparkingchildrensthinkibility #thinkdive #asajomard #tpt #projectbasedlearning #digitalactivities

Total Pages
68 pages
Answer Key
Teaching Duration
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to see state-specific standards (only available in the US).
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs. Examples of human problems that can be solved by mimicking plant or animal solutions could include designing clothing or equipment to protect bicyclists by mimicking turtle shells, acorn shells, and animal scales; stabilizing structures by mimicking animal tails and roots on plants; keeping out intruders by mimicking thorns on branches and animal quills; and, detecting intruders by mimicking eyes and ears.
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
Make observations of plants and animals to compare the diversity of life in different habitats. Emphasis is on the diversity of living things in each of a variety of different habitats. Assessment does not include specific animal and plant names in specific habitats.
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.


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