# March Addition and Subtraction Centers

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Resource Type
Common Core Standards
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2 MB|25 pages
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This packet contains four different addition and subtraction center activities. Three of the games will use the game board, spinner, and counters. To make the spinner, you will need a paper clip and a brad fastener. If you wish, you could use dice instead of the spinner.

1. Addition and Subtraction Problems with numbers up to 10. This game uses the game board, spinner, and heart markers. There are 18 addition and 18 subtraction card for this game. If you wish, you could have students use either the addition cards only, the subtraction cards only, or all of the cards. All students will place their heart counter on the S circle. The goal is to get to the F circle, the first student to reach this space is the winner. Students will spin the spinner and draw a card. If the student correctly solves the equation, they will move ahead the number of spaces that they spun, if they incorrectly solve the equation, they will not move their counter ahead.

2. Addition and Subtraction Problems with number up to 20. This game uses the game board, spinner, and heart markers. There are 18 addition and 18 subtraction card for this game. If you wish, you could have students use either the addition cards only, the subtraction cards only, or all of the cards. All students will place their heart counter on the S circle. The goal is to get to the F circle, the first student to reach this space is the winner. Students will spin the spinner and draw a card. If the student correctly solves the equation, they will move ahead the number of spaces that they spun, if they incorrectly solve the equation, they will not move their counter ahead.

3. Three Digit Addition Problems. This game uses the game board, spinner, and heart markers. There are 18 card for this game. All students will place their heart counter on the S circle. The goal is to get to the F circle, the first student to reach this space is the winner. Students will spin the spinner and draw a card. If the student correctly solves the equation, they will move ahead the number of spaces that they spun, if they incorrectly solve the equation, they will not move their counter ahead.

4. Equal Equations True or False Sort. This activity uses the true and false sorting mats and the worksheet. There are 24 cards for this game, 12 with true equations on them and 12 with false equations on them. The equations used in this activity are addition and subtraction with sums up to 10. Students will look and solve each equation to see if it is true or false and sort them correctly. Students will write their answers on their recording sheet (worksheet). This activity could also be used as a write the room activity or with the game board.
Total Pages
25 pages
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