# Marker Mat Fact Fluency Station Addition to 20 Facts

Subject
Resource Type
Common Core Standards
Product Rating
4.0
3 Ratings
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PDF (Acrobat) Document File

97 MB|84 pages
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Product Description
Marker Mats are a fun way for students to practice math facts to 20. Throughout this pack you will find so many ways to differentiate for your students’ specific needs!

Let me give you a quick rundown on how the game is played.
Set Up:
Place Marker Mat in a page protector
Cut out cards (I like to write the answer on the back with a pencil then laminate)
Grab a dry erase marker

Play:
Students will each have a set of cards and a marker mat. (Students could play on the same mat with different color markers).
Draw a card, and say the answer out loud to your partner.
If the answer is correct, draw a shape one your marker mat (ex. If you are playing gumball, draw a gumball. If you are playing rocket, draw a star. Instructions are on each mat).
Take turns with this process until all cards are gone. The player with the most shapes on their Marker Mat at the end is the winner!
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The Problem:

I created Marker Mats to solve a problem. I wanted my students to each be working at their own pace as they mastered their addition facts fluently, but it was difficult to group and regroup students constantly as they progressed. I also hit a snag each time a student was alone in the facts they were practicing.

The Solution:

Marker Mats are a unique game because each player has his or her own task cards. It doesn’t matter if one player is working on 3+1 while his partner is practicing 8+7. Each child works at his or her own level, and groups can be based on who works well together.
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Management:

I store all of my marker mats in page protectors in a binder. I make about 3 copies of each type of sheet so that students can choose the one they like. I teach students to carefully open and close the binder. You could also store these sheets in a small file box or paper tray.

I store my fact cards on command hooks sorted by type with binder rings holding each set together. You could also use art boxes, zip lock bags, small plastic drawers, or travel soap boxes to store these cards.

What cards will students use?

In my classroom, students all start with adding 0 facts. We call them 0 second facts because you should be able to answer them so fast. I use my Fact Fluency Big Bundle to assess students. When they can pass an assessment in 2 minutes, they move to the next set of strategy cards. I have included +0, +1, +2, etc. cards that you could use instead having students move through these levels. The third option is to create a set of problems for each student using the name covers I included and mixing from different sets as desired.
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Included in this pack are:
-8 Marker Mats with different themes: goldfish, gum ball machine, puppy, rocket ship, pirate, birthday cake, dinosaur, and pizza
-Small flash cards / game cards divided into sets by strategy: 0 Second Facts, 1 Second Facts, Doubles Facts, Doubles Plus One Facts, Fast 10s Facts, Fast 9s Facts, Make 10 Facts, and Tricky Facts
-Small flash cards / game cards divided into sets by addend: +0 Facts, +1 Facts, +2 Facts, +3 Facts, +4 Facts, +5 Facts, +6 Facts, +7 Facts, +8 Facts, +9 Facts, +10 Facts

-All cards and mats are included in both color and black and white.

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BONUS GAME: BUILD BATTLE

I am also including the instructions and tools for Build Battle. For this activity, you will use the same flash cards that you use for Marker Mats. You will also need some type of manipulatives. My favorites to use are dominos, snap cubes, rubber bands and geoboards, small plastic cups, and base ten blocks. I always have several tubs of manipulatives out, so it is easy to just grab a tub if I need them.

Set Up:
Cut out cards (I like to write the answer on the back with a pencil then laminate)
Have a tub of manipulatives set out

Play:
Students will each have a set of cards.
Draw a card, and say the answer out loud to your partner.
If the answer is correct, the student will grab a manipulative from the tub to add to his or her structure.
Students will take turns with this process until all cards are gone or until time is up. The player with the most shapes in their structure at the end is the winner!

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You can also grab these fact fluency activities:
Fact Fluency DOUBLES +1 ADDITION FACTS
Fact Fluency TRICKY FACTS
Total Pages
84 pages
N/A
Teaching Duration
1 Year
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\$4.95
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\$7.98
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