Purchase this product to engage your students with a math challenge that incorporates their interest in video games while learning coordinates.
You want to try a math challenge but are unsure of how to do it. Or, you have heard of design thinking and are interested in trying it, but are unsure of where to begin.
Picture your class quietly drawing their video game storyboards while explaining how they correctly incorporated coordinates into their game design.
Your students will benefit from this product by learning how to apply coordinates to a real problem that your students will be engaged with.
Your students will also learn how to apply design thinking to their learning.
This product comes with an assessment rubric
This product requires no technology. Students design their video game by sketching it out on the paper template to create their storyboard.
Instructions: Print off and staple together the design challenge booklet and give it to students to create their storyboard. The booklet has students demonstrate their progress learning and mastering the math skill while sketching out their video game and embedding the math into their game.
This product combines Problem Based Learning, Inquiry, a Design Challenge and curriculum into one activity.
CCSS.MATH.CONTENT.6.NS.C.6.B Understand signs of numbers in ordered pairs as indicating locations in quadrants of the coordinate plane
NGSS: MS-ETS 1-1, 1-2, 1-3, 1-4 Develop an iterative model to achieve optimal design
CCSS.ELA-LITERACY.W.6.3 Write narratives to develop real or imagined experiences or events using effective technique, relevant descriptive details, and well-structured event sequences
1. Students will correctly demonstrate how to use coordinates.
2. Students will create a storyboard that demonstrates and explains the functionality of a game.