Note from the author: Many learning games rely on other players to judge whether a player’s answer is correct. However, since the point of a learning game is to give students practice with whatever concept they are studying in class, what if the other players do not know the answer?
I have solved this problem by creating answer keys that have “covers” so players can check their answers without seeing the answers to the other problems. They are easy to assemble and I have included full instructions with pictures on how to put them together.
Materials Needed for the Games:
□ printouts of the games
□ colored pencils
□ a small amount of glue (for the teacher) to assemble the answer pages
□ laminating supplies are suggested, but not required
Instructions for the many games that can be played with this product:
Four in a Row Version 1 (slightly more challenging)
DIRECTIONS: In this version of 4 in a row, after cutting apart the game boards (4 per page), each player gets their own game board. Players take turns drawing a card, reading the number on the card and then all players cover the spaces that have a problem matching that answer. For example, if a player draws the number 6, then each player would cover the following spaces: 6x1, 1x6, 2x3, or 3x2. The first player to get 4 in a row wins.
Four in a Row Version 2
DIRECTIONS: In this version of 4 in a row, after cutting apart the game boards (4 per page), each player gets their own game board. Players take turns drawing a card, reading the problem on the card, give the answer and then all players cover the spaces that have that answer. For example, if a player draws the problem 6x1, then each player would cover the spaces with the number 6.
DIRECTIONS: Beginning at START, follow the path of problems and correct answers until you reach the FINISH.
Cards for Flash Cards and Other Common Childhood Games Played with Cards
To use as flash cards, print on both sides (problems on one side and answers on the other side. Print on one side only to play the card games.
(These are very common games, but I included the directions just in case.)
Game 1: (for two players – only use the problem cards) All of the problem cards are dealt out. Players each flip over one card and give the answer. The player with the highest numbered answer wins the two cards. If they tie, each player places 3 cards face down and one face up. Again, the player with the highest answer wins all of the cards for that round. Play continues until one player has all of the cards. That player is the winner.
Game 2: (Use both problem cards and answer cards.) Seven cards are dealt to each player and the rest of the cards are splayed out face down in the center. Players look at their cards and put any matches of problem card and answer card face up in front of them. Then players take turns asking each other if they have a problem card or answer card in their hand (that matches a card in the player’s hand). If they do, they hand it over and the player takes another turn. If they don’t they tell them to choose a card from the middle and the next player
takes a turn. The player with the most matches at the end is the winner.
Game 3: (Use both problem cards and answer cards.) First, match up the problem cards with the answer cards. There should be 81 problem cards and 81 answer cards for a total of 162. Take a third (or less) of the cards for each game (27 matching pairs of problem cards and answer cards or 54 cards total) and lay them face down in a nine card by six card rectangle. Players take turns turning over two cards to see if they match. If they do, they take another turn. The player who gets the most matches wins.
TIC TAC TOE
(taken to another level)
DIRECTIONS: Two players take turns choosing a problem and giving the answer. If the answer is correct, the player gets to put an X or an O in the box. Three X's or three O's in a row wins the game.
Each individual game is played below and whichever player wins that game gets to place their X or their O over the entire game. Again 3 X's or 3 O's in a row wins the entire match.
Version 1: (easier for younger players) Players play each individual game and whoever gets 3 x’s or 3 o’s in a row on the big board (by winning the smaller games) wins the entire match.
Version 2: (more challenging, requiring more strategy) Players can choose a problem on ANY square on the entire board and play continues until all games have been won or tied. Ties can either count as a win for both players (to give someone a better chance of winning on the larger game or they can count for neither player which
makes it more likely that no one wins the larger game).
(Use colored pencils or crayons. Each player uses a different color)
Five Cards are dealt to each player (1-3 players). Players take turns, choosing a problem card from their hand, laying it down in front of them, saying the answering and if the answer is correct, that player gets to color in one block on the board that contains that answer. The first player to get 5 blocks in a row colored in wins the game.
(14 different game boards are included, including ones for certain holidays, to provide variety.)
After the cards are shuffled, players take turns drawing one card, answering the problem on the card, and following the instructions on both the card and the game board to reach the finish. The first player to reach the finish is the winner.
Worksheets, Quizzes, and Multiple Choice Tests
Since the point of playing learning games is to learn the concepts being taught in class, I also included practice pages for class work or homework and 2 quizzes.