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# Math Games: Rounding to the Nearest 10 - Variety of Games for Grades 3-5

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Note from the author: Many learning games rely on other players to judge whether a player’s answer is correct. However, since the point of a learning game is to give students practice with whatever concept they are studying in class, what if the other players do not know the answer?
I have solved this problem by creating answer keys that have “covers” so players can check their answers without seeing the answers to the other problems. They are easy to assemble and I have included full instructions with pictures on how to put them together.

Note from the author: Many learning games rely on other players to judge whether a player’s answer is correct. However, since the point of a learning game is to give students practice with whatever concept they are studying in class, what if the other players do not know the answer? I have solved this problem by creating answer keys that have “covers” so players can check their answers without seeing the answers to the other problems. They are easy to assemble and I have included full instructions with pictures on how to put them together.

Materials Needed for the Games:

printouts of the games
colored pencils
a small amount of glue (for the teacher or students) to assemble the answer pages
laminating supplies are suggested, but not required

Four in a Row

DIRECTIONS: In this version of 4 in a row, after cutting apart the game boards (4 per page), each player gets their own game board. Players take turns drawing a card, reading the question/problem on the card, giving the answer and then all players cover the spaces that have that answer. For example, in the multiplication version of the game (I am just using multiplication as an example), if a player draws the problem 6 x 1, then each player would cover the spaces with the number 6.

Math Mazes

DIRECTIONS: Beginning at START, follow the path of problems and correct answers until you reach the FINISH.

Task cards can be used for a variety of things. If you Google “Task Cards,” you will find web pages that list many uses, games, and tasks for them.

For example. they can be:

used as replacement game cards for popular board games
placed around the room for students to find and answer
used as practice for early finishers

For variety I included 8 different sets of task cards plus answer sheets in this unit. Each set includes 30 cards for a grand total of 240 cards.

TIC TAC TOE
(taken to another level)

DIRECTIONS: Two players take turns choosing a problem and giving the answer. If the answer is correct,
the player gets to put an X or an O in the box. Three X's or three O's in a row wins the game.
Each individual game is played and whichever player wins that game gets to place their X or their O
over the entire game. Again 3 X's or 3 O's in a row wins the entire match.

Version 1: (easier for younger players) Players play each individual game and whoever gets 3 x’s or 3 o’s
in a row on the big board (by winning the smaller games) wins the entire match.

Version 2: (more challenging, requiring more strategy) Players can choose a problem on ANY square on the entire
board and play continues until all games have been won or tied. Ties can either count as a win for both players
(to give someone a better chance of winning on the larger game or they can count for neither player which

makes it more likely that no one wins the larger game).

Place 7

(This can be played using the colored game pieces (included in the board game section of the unit) to cover the spaces OR by using colored pencils or crayons to mark the spaces. Each player uses a different color)

Players take turns, choosing a question/problem card from the deck (laying it down on the table) and giving the answer. If the answer is correct, that player gets to color in one block on the board that contains that answer. The first player to get 7 blocks in a row wins the game. Also, in addition to trying to get 7 in a row, students may block other players from getting 7 in a row. If all cards have been played and no one gets 7 in a row, the game is considered a tie.

IMPORTANT NOTE: 2 copies of the deck of cards should be printed out and used for each game because there are 2 answers on the board for each card).

Practice Pages and Quizzes

Because the purpose of playing these games is to learn the material, I also included 10 practice pages along with 4 quizzes. Answer keys are included.

I usually spend many months preparing and proofreading my products to ensure that they are error-free before posting and selling them. However, sometimes errors still manage to get past me. For example, formatting errors occasionally happen when saving from one program, such as Microsoft Word or PowerPoint, to PDF. Therefore, instead of posting negative feedback, please give me a chance to correct the error(s) so that you can re-download the product. Furthermore, if you contact me about an error, I will allow you to choose a free product (up to \$12.00) of your choosing.
Total Pages
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