# Math Games and Activities Bundle 3 {Math Activity Packs 19-27}

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Bundle Description

Math Games and Activities Bundle 3 {Math Activity Packs 19-27}

This is a huge bundle of our Math Packs. It contains 45 math games/centers to complement your math program and lessons when complete.

It includes 9 of my 'Math Packs' - each including 5 activities carefully designed to explore the concepts in an engaging and motivating way. Most importantly the activities have been designed to explore the concept itself - your students will not groan about another game of 'bingo' or think they have 'seen it all before' with this collection!

1. Pack 19 = Order and Position of Numbers 1-15
2. Pack 20 = Equal Groups
3. Pack 21 = Numbers 11 to 20
4. Pack 22 = More Addition
5. Pack 23 = Introducing Halves
6. Pack 24 = Growing Patterns
7. Pack 25 = Place Value
8. Pack 26 = Numbers 20-30
9. Pack 27 = Review of Addition Strategies

Perfect for the teacher who knows how to teach the basics, but needs fun motivating resources that are easy to prepare.

Each of the 45 small-group activities will have:

- detailed instructions

- playing cards/boards/templates

- a worksheet (either a recording worksheet or a fun-follow-up)

The activities included in this bundle will carefully sequence 9 weeks of math lessons, perfect for Kindergarten, and are:

Pack 19 = Order and Position of Numbers 1-15

Make a Group

Students will make a group of counters/chips that is one more or less than a given group.

Make a Train

Students will make a cube 'train' that shows one more of less than a picture and record the numerals.

Jump

Students will make forward and backward jumps on a number track of 1, 2 and 3 and determine the new landing position.

Next and Before to 15

Students will locate and position numbers immediately before AND immediately after a given number, randomly in the range 0-15.

Numberpillar to 15

Students will sequence and write 3 number sequences from various starting points in the range 0-15

Pack 20 = Equal Groups

Big Pig

Students will make equal groups and describe them.

Fish Catch

Students will identify equal groups and describe the groups

Groups Match

Students will match pictures and descriptions of equal groups.

Rows Of

Students will use arrays to represent equal groups.

Farmer

Students will act out a sharing story to show equal groups.

Pack 21 = Numbers 11 to 20

Build a Number House

Students will recognize numerals 11 to 20.

Students will recognize pictorial representation of numbers from 11 to 20 and match them to numeral

Number Robot

Students will match ten frame pictures to numerals

Ice Cream Teens

Students will match numerals, tally marks, number names and quantities for numbers 11-20.

Teen Street

Students will write numerals in correct stroke formation.

Students will write numbers 15-20 in counting order.

Train to 20

Students will identify and order numerals 11-20

Tiger Turn

Students will say and write turnaround number facts for addition with numbers to 20.

Shoes in Twos

Students will explore skip counting and adding on two more..

Jump 2

Students will explore skip counting and adding on two more from both odd and even starting positions.

Count on 2

Students will will learn to count on ‘2 more’ from the larger number.

Bunny Jumps 2

learn to count on ‘2 more’ on a number line

Pack 23 = Introducing Halves

Part and Whole

Students will identify parts of and whole shapes.

Fruit Halves

Students will visualize one half of a whole. Students will place two halves together to make a whole.

Find Half

Students will draw a line on a picture object to divide in half.

Whole and Half

Students will identify pictures that show half and whole and match to written descriptions.

Butterfly Halves

Students will match two halves by looking at dot pattern numbers

Pack 24 = Growing Patterns

Make a Pattern

Students will use pattern blocks from the classroom to make a pattern and trace it. These can be used as classroom activities, where other students copy the pattern from the cards.

Pop a Pattern

Students will use popsicle sticks to copy and continue the growing patterns shown on each card.

Missing Patterns

Students will identify and place missing pictures in a sequence to complete a growing pattern.

Match It

Students will match a number sequence that corresponds with a growing pattern picture.

Growing Snake

Students will make a growing pattern snake design using colored squares or math cubes. They can copy this pattern onto a paper craft using the template provided

Pack 25 - Place Value

On the Bus

Students will use pictures of numbers 11-20 (finger counting pictures) to order numbers 11 to 20.

Place Value Houses

Students will make 2 digit numbers with number tiles (included) and build the number using place value blocks.

Place Value Bots

Students will roll 2 dice and use these to create a 2 digit number on their robot. They will then make the number using place value blocks.

Hair Roll

Students will roll a dice and add hair to their game board. They will trade ten ones for a ten and identify a 2 digit number total at the end of play.

Race to 100

Students will roll and add 'ones' to their board - trading every time they get to ten. The first to 100 wins! Adjust to 'first to 50' etc for younger students if needed

Pack 26 - Numbers 20-30

Match Them

Students will recognize numerals and number words 21 to 30.

Students will recognize numbers 21 to 30 from hand pictures.

Students will recognize pictorial representation of numbers from 21 to 30.

Windows

Students will match numerals and place value pictures.

Frog Match

Students will match quantities to numerals.

Students will make numbers using ten frames.

Number Street

Students will write numerals in correct stroke formation.

Students will write numbers 21 to 30 in counting order.

Spin It

Students will identify numerals, number pictures and ten frame patterns 21 to 30

Pack 27 - Even More Addition

Altogether

Students will combine 2 groups to model addition from stories.

Choo Choo 2 More

Students will learn to quickly recognize 2 more than a number (within 1-30)

Bug Turnaround

Students will model and create turnaround facts.

Croc Bumps

Students will count-on 1, 2 and 3 (within 1-20)

Fast Facts

Students will memorize fast facts (within 1-10) by adding 1, 2 or 3

Total Pages
800 pages
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