Math Intervention Problem-Solving Unit {Max Modeling Mouse}

Astute Hoot
3.7k Followers
Grade Levels
K - 4th, Homeschool
Subjects
Resource Type
Standards
CCSS1.NBT.C.4
CCSS1.NBT.C.6
CCSS2.NBT.B.5
CCSS2.NBT.B.7
CCSS3.NBT.A.3
Formats Included
- Zip
Pages
88 pages

Astute Hoot
3.7k Followers
Description
Math Intervention: Our CCSS aligned math intervention unit provides 14-20 days worth of differentiated problem-solving activities to give students the strategies they need to solve word problems. Perfect for general education, special education, RTI and math intervention! Can be used with students in grades K-3.
Max Modeling Mouse is one of the math strategy animals in Problem-Solving Pond series. In modeling, students use manipulatives, counters or drawings to model, or represent the mathematics of the story problem. Modeling is a critical skill because the visual representation allows students to see the situation presented in the problem. Max uses a special rhyming poem to teach the students how to use the modeling strategy to solve a variety of story or word problems. Max's unit includes:
--Introduction to Problem-Solving Pond Unit
--Suggestions for Use
--Meet Max the Modeling Mouse
--Detailed math intervention lesson plan using gradual release of responsibility method
--"I Can" statements
--Problem-solving journal with differentiation and reflection opportunities (perfect for center work, homework or as an assessment)
--Addition, subtraction, multiplication and division, money and place value word problem banks
--Essential questions, self-reflection stems and discussion prompts
--3 Problem-solving rubrics
--"Hazel Meets the Math Strategy Animals" book
BEST VALUE - Math Problem Solving Essentials Bundle {K-3}
Contains an entire year's worth of math intervention problem solving lessons and activities with the following strategy animals:
--Modeling Mouse
--Drawing Dragonfly
--Tallying Toad
--Counting Crocodile
--Hopping Hare
--Tabling Turtle
--Breaking Badger
--Equating Earthworm
--Upton Understanding Fish
Max Modeling Mouse is one of the math strategy animals in Problem-Solving Pond series. In modeling, students use manipulatives, counters or drawings to model, or represent the mathematics of the story problem. Modeling is a critical skill because the visual representation allows students to see the situation presented in the problem. Max uses a special rhyming poem to teach the students how to use the modeling strategy to solve a variety of story or word problems. Max's unit includes:
--Introduction to Problem-Solving Pond Unit
--Suggestions for Use
--Meet Max the Modeling Mouse
--Detailed math intervention lesson plan using gradual release of responsibility method
--"I Can" statements
--Problem-solving journal with differentiation and reflection opportunities (perfect for center work, homework or as an assessment)
--Addition, subtraction, multiplication and division, money and place value word problem banks
--Essential questions, self-reflection stems and discussion prompts
--3 Problem-solving rubrics
--"Hazel Meets the Math Strategy Animals" book
BEST VALUE - Math Problem Solving Essentials Bundle {K-3}
Contains an entire year's worth of math intervention problem solving lessons and activities with the following strategy animals:
--Modeling Mouse
--Drawing Dragonfly
--Tallying Toad
--Counting Crocodile
--Hopping Hare
--Tabling Turtle
--Breaking Badger
--Equating Earthworm
--Upton Understanding Fish
Total Pages
88 pages
Answer Key
N/A
Teaching Duration
N/A
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Standards
to see state-specific standards (only available in the US).
CCSS1.NBT.C.4
Add within 100, including adding a two-digit number and a one-digit number, and adding a two-digit number and a multiple of 10, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used. Understand that in adding two-digit numbers, one adds tens and tens, ones and ones; and sometimes it is necessary to compose a ten.
CCSS1.NBT.C.6
Subtract multiples of 10 in the range 10-90 from multiples of 10 in the range 10-90 (positive or zero differences), using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used.
CCSS2.NBT.B.5
Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction.
CCSS2.NBT.B.7
Add and subtract within 1000, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method. Understand that in adding or subtracting three-digit numbers, one adds or subtracts hundreds and hundreds, tens and tens, ones and ones; and sometimes it is necessary to compose or decompose tens or hundreds.
CCSS3.NBT.A.3
Multiply one-digit whole numbers by multiples of 10 in the range 10–90 (e.g., 9 × 80, 5 × 60) using strategies based on place value and properties of operations.