# Math Intervention Problem-Solving Unit {Max Modeling Mouse} Distance Learning

Created ByAstute Hoot

Subject

Grade Levels

Resource Type

Format

Zip (31 MB|88 pages)

Standards

CCSS3.OA.D.8

CCSS2.OA.C.4

CCSS2.OA.A.1

CCSS1.OA.A.2

CCSS1.OA.A.1

### Description

Math Intervention: Our CCSS aligned math intervention unit provides 14-20 days worth of differentiated problem-solving activities to give students the strategies they need to solve word problems. Perfect for general education, special education, RTI and math intervention! Can be used with students in grades K-3.

Max Modeling Mouse is one of the math strategy animals in Problem-Solving Pond series. In modeling, students use manipulatives, counters or drawings to model, or represent the mathematics of the story problem. Modeling is a critical skill because the visual representation allows students to see the situation presented in the problem. Max uses a special rhyming poem to teach the students how to use the modeling strategy to solve a variety of story or word problems. Max's unit includes:

--Introduction to Problem-Solving Pond Unit

--Suggestions for Use

--Meet Max the Modeling Mouse

--Detailed math intervention lesson plan using gradual release of responsibility method

--"I Can" statements

--Problem-solving journal with differentiation and reflection opportunities (perfect for center work, homework or as an assessment)

--Addition, subtraction, multiplication and division, money and place value word problem banks

--Essential questions, self-reflection stems and discussion prompts

--3 Problem-solving rubrics

--"Hazel Meets the Math Strategy Animals" book

BEST VALUE - Math Problem Solving Essentials Bundle {K-3}

Contains an entire year's worth of math intervention problem solving lessons and activities with the following strategy animals:

--Modeling Mouse

--Drawing Dragonfly

--Tallying Toad

--Counting Crocodile

--Hopping Hare

--Tabling Turtle

--Breaking Badger

--Equating Earthworm

--Upton Understanding Fish

Max Modeling Mouse is one of the math strategy animals in Problem-Solving Pond series. In modeling, students use manipulatives, counters or drawings to model, or represent the mathematics of the story problem. Modeling is a critical skill because the visual representation allows students to see the situation presented in the problem. Max uses a special rhyming poem to teach the students how to use the modeling strategy to solve a variety of story or word problems. Max's unit includes:

--Introduction to Problem-Solving Pond Unit

--Suggestions for Use

--Meet Max the Modeling Mouse

--Detailed math intervention lesson plan using gradual release of responsibility method

--"I Can" statements

--Problem-solving journal with differentiation and reflection opportunities (perfect for center work, homework or as an assessment)

--Addition, subtraction, multiplication and division, money and place value word problem banks

--Essential questions, self-reflection stems and discussion prompts

--3 Problem-solving rubrics

--"Hazel Meets the Math Strategy Animals" book

BEST VALUE - Math Problem Solving Essentials Bundle {K-3}

Contains an entire year's worth of math intervention problem solving lessons and activities with the following strategy animals:

--Modeling Mouse

--Drawing Dragonfly

--Tallying Toad

--Counting Crocodile

--Hopping Hare

--Tabling Turtle

--Breaking Badger

--Equating Earthworm

--Upton Understanding Fish

Total Pages

88 pages

Answer Key

N/A

Teaching Duration

N/A

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### Standards

to see state-specific standards (only available in the US).

CCSS3.OA.D.8

Solve two-step word problems using the four operations. Represent these problems using equations with a letter standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding.

CCSS2.OA.C.4

Use addition to find the total number of objects arranged in rectangular arrays with up to 5 rows and up to 5 columns; write an equation to express the total as a sum of equal addends.

CCSS2.OA.A.1

Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.

CCSS1.OA.A.2

Solve word problems that call for addition of three whole numbers whose sum is less than or equal to 20, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.

CCSS1.OA.A.1

Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.