Math Memory Bundle

Math Memory Bundle
Math Memory Bundle
Math Memory Bundle
Math Memory Bundle
Math Memory Bundle
Math Memory Bundle
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Zip (16 MB|40 pages)
Standards
$8.00
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List Price:
$12.00
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$4.00
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Products in this Bundle (3)
  1. This product allows students to play the card game Memory, while practicing their Doubles and Doubles Plus One addition math facts. This product could be used for differentiated math centers, an early finisher choice, a no-prep option for classroom volunteers to use, small group math games, and more
  2. This product allows students to play the card game Memory, while practicing their Plus Ten and Plus Nine addition math facts. This product could be used for differentiated math centers, an early finisher choice, a no-prep option for classroom volunteers to use, small group math games, and more. Dire
  3. This product allows students to play the card game Memory, while practicing their addition and subtraction including add ten, add one hundred, subtract ten, and subtract one hundred(+10, +100, -10, -100). This Math War game could be used for differentiated math centers, an early finisher choice, a n
Also included in:
  1. This product allows students to play the card game War and Memory, while practicing math skills. This Math War game could be used for differentiated math centers, an early finisher choice, a no-prep option for classroom volunteers to use, small group math games, and more. Directions are included so
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    $16.00
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  • Bundle Description
  • Standards

This product allows students to play the card game Memory, while practicing math skills. This product could be used for differentiated math centers, an early finisher choice, a no-prep option for classroom volunteers to use, small group math games, and more. Directions are included so that students and volunteers can play the game without any explanation from you.

The skills included are:

Doubles and Doubles Plus One

Plus Nine and Plus Ten

Add and Subtract Ten and One Hundred(10 more, 10 less, 100 more, 100 less)

The Memory Game cards are black and white for ink-saving purposes. I print my cards on colored paper and laminate for durability. The math facts are purposefully gray so that students cannot read the cards through the blank side.

This product can also be used to create Doubles and Doubles Plus One Flashcards for your students. Directions are included.

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Check out my other products!

Jan Richardson Sight Words Bundle: Sight Word Games, Checklists, and Flashcards

Math War Bundle

Thanks for stopping by!

Chloe

Log in to see state-specific standards (only available in the US).
Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.
Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
Fluently add and subtract within 5.
For any number from 1 to 9, find the number that makes 10 when added to the given number, e.g., by using objects or drawings, and record the answer with a drawing or equation.
Total Pages
40 pages
Answer Key
N/A
Teaching Duration
N/A
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