Math Movers: Summertime Edition        Subject
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1. Math Movers is a fun, engaging whole group math game to review math skills! Math Movers has students move around the room in pairs, incorporating math talks and encouraging discussion between classmates. SAVE by bundling! This zip file contains all 10 math mover games which are aligned to the 2nd gr
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Product Description
Math Movers is a fun and engaging game that gets students up moving and talking about math! This edition was created with a summertime theme to practice 2nd-grade math common core skills. A great review for the end of the year!

Step by step directions, 15 task cards, recording sheets, answer key and a common core alignment are included! Be sure to check out the preview!

*This game is also available in my End of Year Extravaganza Math pack*

Common Core Standards Addressed:
2.OA.3 Determine whether a group of objects (up to 20) has an odd or even number of members, e.g., by pairing objects or counting them by 2s; write an equation to express an even number as a sum of two equal addends.

2.OA.4 Use addition to find the total number of objects arranged in rectangular arrays with up to 5 rows and up to 5 columns; write an equation to express the total as a sum of equal addends.

2.G.2 Partition a rectangle into rows and columns of same-size squares and count to find the total number of them.

2.G.3 Partition circles and rectangles into two, three, or four equal shares, describe the shares using the words halves, thirds, half of, a third of, etc., and describe the whole as two halves, three thirds, four fourths. Recognize that equal shares of identical wholes need not have the same shape.

2.MD.8 Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using \$ and ¢ symbols appropriately.

2.OA.1 Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.

2.MD.7 Tell and write time from analog and digital clocks to the nearest five minutes, using a.m. and p.m.

2.G.1 Recognize and draw shapes having specified attributes, such as a given number of angles or a given number of equal faces. Identify triangles, quadrilaterals, pentagons, hexagons, and cubes.

2.MD.1 Measure the length of an object by selecting and using appropriate tools such as rulers, yardsticks, meter sticks, and measuring tapes.

2.MD.6 Represent whole numbers as lengths from 0 on a number line diagram with equally spaced points corresponding to the numbers 0, 1, 2, ..., and represent whole-number sums and differences within 100 on a number line diagram.

2.NBT.8 Mentally add 10 or 100 to a given number 100–900, and mentally subtract 10 or 100 from a given number 100–900.

2.NBT.4 Compare two three-digit numbers based on meanings of the hundreds, tens, and ones digits, <, > and = symbols to record the results of comparisons.
Total Pages
23 pages
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