Math Problem-Solving Unit {Hailey Hopping Hare} Distance Learning

Astute Hoot
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Astute Hoot


Math Intervention: Our CCSS aligned math intervention unit provides 14-20 days worth of differentiated problem-solving activities to give students the strategies they need to solve word problems. Perfect for general education, special education, RTI and math intervention! Can be used with students in grades K-3.

Hailey Hopping Hare is a strategy animal in the Problem-Solving Pond series. When students use the hopping strategy, they decompose or break apart the second number by place value (into 10’s and 1’s) and add or subtract using a number line. Students label numbers above hops to help ensure solution is correct.

Hailey uses a special rhyming poem and different number lines to teach the students how to use the hopping strategy to solve a variety of story or word problems. Hailey's unit includes:

--Introduction to Problem-Solving Pond Unit
--Suggestions for Use
--Say Hello to Hailey the Hopping Hare
--Detailed math intervention lesson plan using gradual release of responsibility method
--"I Can" statements
--Problem-solving journal with differentiation and reflection opportunities (perfect for center work, homework or as an assessment)
--Addition, subtraction, multiplication and division word problem banks
--Essential questions, self-reflection stems and discussion prompts
--3 Problem-solving rubrics
--"Hazel Meets the Math Strategy Animals" book

BEST VALUE - Math Problem Solving Essentials Bundle {K-3}
Contains an entire year's worth of math intervention problem solving lessons and activities with the following strategy animals:

--Modeling Mouse
--Drawing Dragonfly
--Tallying Toad
--Counting Crocodile
--Hopping Hare
--Tabling Turtle
--Break-Apart Badger
--Equating Earthworm
--Upton Understanding Fish
Total Pages
94 pages
Answer Key
Teaching Duration
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to see state-specific standards (only available in the US).
Solve two-step word problems using the four operations. Represent these problems using equations with a letter standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding.
Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.
Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
Solve word problems that call for addition of three whole numbers whose sum is less than or equal to 20, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.


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