Math Project Based Learning (PBL) Bundle | Math Workshop | Guided Math

Math Project Based Learning (PBL) Bundle | Math Workshop | Guided Math
Math Project Based Learning (PBL) Bundle | Math Workshop | Guided Math
Math Project Based Learning (PBL) Bundle | Math Workshop | Guided Math
Math Project Based Learning (PBL) Bundle | Math Workshop | Guided Math
Math Project Based Learning (PBL) Bundle | Math Workshop | Guided Math
Math Project Based Learning (PBL) Bundle | Math Workshop | Guided Math
Math Project Based Learning (PBL) Bundle | Math Workshop | Guided Math
Math Project Based Learning (PBL) Bundle | Math Workshop | Guided Math
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280 MB|274 pages
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Product Description
OVERVIEW:

The 6 math projects included in this bundle are designed to help your students exercise application and analysis skills for the math topics listed. These projects can be used as whole class units or as enrichment math centers for advanced and independent mathematicians.

Below is a text overview of the resources included in this bundle, along with links to the individual pages for each resource where you can see a detailed visual preview of each project. This information is also organized in an easy-to-read Overview Map (which includes standards alignment) that is perfect for sharing with your administrator and team. To access this Overview Map, simply click the preview above.

Looking for a complete bundle of math enrichment resources for your classroom? This resource is also a part of my Second Grade Math Enrichment Year Long Bundle and Third Grade Math Enrichment Year Long Bundle.

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PLACE VALUE:

Place Value In The Wild
During this project based learning (PBL) unit, your students will work toward becoming an expedition scout for Wildlife Explorers International. As part of their job application process, they must create a safari field guide filled with information about animals from the habitat of their choice. Here are the steps your students will take as they work towards being hired as an expedition scout:

• Select one natural habitat from around the world.

• Research eight animals from the habitat of their choice.

• Compare and order the size/weight of each animal researched.

• Show the weight, height, and lifespan of each animal in word form, expanded form, standard form, rounded form and as a place value model.

• Write an expository outline filled with other amazing information about each animal.

• Create a video clip in which they reflect on the learning and growth they made throughout the project. If digital equipment is unavailable, a live presentation can also be done.

• Complete a self-assessment of their project using a three-part rubric

• Assemble their application according to very specific visual instructions

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TELLING TIME & ELAPSED TIME:

The Time of Your Life
During this project based learning (PBL) unit, your students will compete in a contest to be the next star of a new hit show, The Time Of Your Life. Each contestant must come up with a schedule for the birthday of his/her dreams. The lucky winner will get to star in their very own episode of The Time Of Your Life, and do every activity planned on his/her birthday schedule. Here are the steps your students will take as they work towards becoming the next star:

• Apply knowledge of a.m. and p.m. hours to brainstorm activities for the birthday of their dreams

• Apply knowledge of duration of time and show the start time and end time of each scheduled activity on analog clocks and in digital/standard form

• Create a day-long birthday schedule with no time gaps

• Design a storyboard that features each activity from their dream birthday schedule
• Set the scene with a narrative introduction

• Use narrative transitions to show time progression from one activity to the next

• Wrap up their birthday story with a narrative conclusion

• Write a cover letter and attach it to their submission packet for the contest

• Complete a self-assessment of their project using a three-part rubric

• Assemble their packet according to very specific visual instructions

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GEOMETRY (CLASSIFYING QUADRILATERALS):

Quadrilateral City
This project is designed to help your students apply their knowledge about the properties of quadrilaterals through a simulation project. Your students will be required to design a 2D town square for Quadrilateral City using only quadrilaterals. The townspeople of Quadrilateral City have specific requirements for the types of buildings and public spaces they want included, and have requested that at least one of each type of quadrilateral is included in the design.

Your students will be required to design a 2D 1 1” x 17” aerial-view map to showcase their unique design of Quadrilateral City’s town square.

They will then write a guidebook that gives information about each of the spaces featured in their town square redesign. The pages of their guidebooks will be filled with pictures of the quadrilaterals they have designed along with expository descriptions of each space’s use and the unique properties associated with the quadrilateral used to design each space.

The culminating activity is for students to write a speech, which they will deliver at Quadrilateral City’s Town Hall Meeting. In this speech, students will introduce their design, verbally address the needs of the townspeople of Quadrilateral City, highlight the most important features of the redesign, and paint a brief narrative picture of what life in the new town square will be like.

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GRAPHING & DATA ANALYSIS:

Conversation Hearts & Data Smarts
This investigation introduces your students to four methods for displaying data: frequency tables, bar graphs, pictographs and line plots. Students will have the opportunity to record observations about each method for displaying data and compare/contrast methods for collecting data in their My Data Smarts journal.

Students will then use this knowledge to complete their own data collection and graphing activity using the popular Valentine’s Day candy, conversation hearts. During this activity, students will make predictions about the number of candies in their box, record the actual number of candies using a frequency table, and graph their results on a pictograph, bar graph, and line plot.

Finally, students will analyze their data by answering questions that require them to refer to their various tables and graphs. Each question is increasingly more challenging to build students’ data analysis skills.

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ARRAYS & MULTIPLICATION:

Winter Wonderland Array Architects
During this project based learning (PBL) unit, your students will work toward becoming an Array Architect for the Winter Wonderland Festival in Snowflake Valley. As part of their job application process, they must incorporate a series of arrays and equal groups into the design of a Winter Wonderland Festival. Here are the steps your students will take as they work towards being hired as an Array Architect:

• Sketch a Winter Wonderland Festival map, which includes arrays and equal groups.

• Label the arrays and equal groups on the festival map.

• Identify the multiplication sentence, repeated addition sentence, and fact family related to each array on their map.

• Analyze each array on their map, and its relation to the various multiplication properties (Associative, Commutative, Distributive, and Identity Property).

• Complete a self-assessment of their project using a three-part rubric

• Assemble their project according to very specific visual instructions

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MEASURING LENGTH:

Measure-Thon
This Measure-Thon project based learning activity is the perfect way to celebrate and assess your students’ understanding of measurement concepts.

During this simulation, your students (AKA Mathletes) will compete in four measuring events that test their physical strength (because they have to blow, kick, flick and toss a small puff ball through the air) and their mental power (because they have to measure the distance their puff ball travels using centimeters, inches and feet). The Measure-Thon included the following parts:

• Warm Up (students learn everything they need to know to compete)

• Locker Room (students meet their team & gather equipment before competing)

• Competition (students compete in all four events, measure, and record their results)

• Team Meeting (students add their results to the class graphs and analyze their data)

• Award Ceremony (class winners and participants receive awards)

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LET'S CONNECT:
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Total Pages
274 pages
Answer Key
Rubric only
Teaching Duration
Lifelong tool
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