Math Tile IDENTIFY the Place Value BUNDLE

Subjects
Grade Levels
2nd, 3rd, 4th, 5th
Resource Types
Product Rating
Not yet rated
File Type
Compressed Zip File
Be sure that you have an application to open this file type before downloading and/or purchasing.
How to unzip files.
40.02 MB   |   440+ pages

PRODUCT DESCRIPTION

As a THANK YOU to my followers, this product and the Math Tile Place Value SUPER-BUNDLE ! are HALF PRICE! These activities are sold for $84.50 separately, $26.00 in a bundle and only $13.00 for the first 48 hours!

Math Tile IDENTIFY the Place Value Game BUNDLE

Please see the Super-Bundle Preview

These boards are similar to the number tile games seen in Marcy Cook and Envision Math series. I needed more variety for larger classes, and more practice on a single skill, so I created them for my own class.

Students must use critical thinking skills to use math tiles 0-9 exactly once. A printable page with digit squares is included, but I prefer the durable number tiles by Eureka.

Each Math Tile Game Includes

1. 32 Boards in full color
2. 32 Print friendly boards
3. 32 Answer pages
4. Condensed teacher Answers
5. Student Response pages
6. Printable Tiles
7. Management Hints

Management Hints
Model with Think Aloud – These games are deceptively harder than they appear! When modeling a board, I use strong math vocabulary and explain my reasoning out loud. I model an incorrect answer and how to fix parts without having to start over again. Depending on the class, I model correct attitudes and words for partner support.

Differentiation - Each set of boards has unique graphic themes. So several sets can be active in a class at once.

Centers & Homework - Use the numbered response sheet to work on one set of boards for several days. Print 4 print-friendly boards to a page to include in center folders or homework.

Scoot variations -
• Pair Scoot – Pairs of students scoot together, practicing discussing math together as they reason about the answers.
• Silent Scoot - To use these boards as an assessment, have each student move silently to the next board.
• Teacher Stays Scoot - The lowest half of the class acts as ‘Teachers’ and must stay in their seat to teach their new partner. Teachers become experts in two boards, and have to use math vocabulary to support their peers who go to all the boards.
• Random Scoot – Pairs may move to a new table whenever they finish, with a limit of 6 students at a table (2 standing). I give a goal of 20 boards to be finished in a set amount of time. Those students who excel to finish 32 are given the answer key and asked to check their work, then help others.
Total Pages
440+
Answer Key
Included
Teaching Duration
40 Minutes

Average Ratings

N/A
Overall Quality:
N/A
Accuracy:
N/A
Practicality:
N/A
Thoroughness:
N/A
Creativity:
N/A
Clarity:
N/A
Total:
0 ratings
COMMENTS AND RATINGS:
Please log in to post a question.
PRODUCT QUESTIONS AND ANSWERS:
$7.50
Digital Download
List Price: $26.00
You Save: $18.50
ADD ONE TO CART
User Rating: 4.0/4.0
 (205 Followers)
$7.50
Digital Download
List Price: $26.00
You Save: $18.50
ADD ONE TO CART
Math Tile IDENTIFY the Place Value BUNDLE
Math Tile IDENTIFY the Place Value BUNDLE
Math Tile IDENTIFY the Place Value BUNDLE
Math Tile IDENTIFY the Place Value BUNDLE