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Math with Computer Coding Based on The Number Devil, Chapter 2

Math with Computer Coding Based on The Number Devil, Chapter 2
Math with Computer Coding Based on The Number Devil, Chapter 2
Math with Computer Coding Based on The Number Devil, Chapter 2
Math with Computer Coding Based on The Number Devil, Chapter 2
Math with Computer Coding Based on The Number Devil, Chapter 2
Math with Computer Coding Based on The Number Devil, Chapter 2
Math with Computer Coding Based on The Number Devil, Chapter 2
Math with Computer Coding Based on The Number Devil, Chapter 2
Product Description
Use small group discussions augmented with some computer programming to enhance the mathematical concepts discussed in "The Number Devil," by Hans Magnus Enzensberger. Chapter 2 covers place values, Roman Numerals, and bases other than 10. Very little programming experience is necessary. Sample responses to all the questions, discussion topics, and programming challenges are included.

Keywords: place value, Roman numerals, binary, octal, hexadecimal, coding, programming, Scratch, Snap

Computer Programs:
Construct a positive integer using place values
Convert a positive integer from base 10 to another base
Convert a positive integer from a base other than 10 to base 10
Convert a positive integer represented in Arabic numerals to Roman numerals.
Convert a positive integer represented in Roman numerals to Arabic numerals.
Total Pages
20 pages
Answer Key
Included
Teaching Duration
N/A
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