Ever play that game where you whisper in the ear of a friend and they whisper to the next friend and then when it comes back around the room to you -- IT's TOTALLY not what you said? This game plays along that (telephone) line by helping students to discern what's important and what's not when working with images. This is a bridge for tactile and visual learners to citing evidence, prioritizing details, cooperation, listening skills, dictation, and interpretation. This lesson allows for considerable levels of differentiation. It also is a great one day fill for that weird Friday AFTER the test and BEFORE the next unit starts.
***The Medieval Telephone game!***
GOAL: Improve listening, decision making, and detail prioritizing with upper elementary and middle school students in a fun tactile learning environment.
• 10 image from this file
• 10 file folders for the Describers
• Lined paper for the LISTENERS (or copies of the listener’s sheet.)
• Copy Paper for the Artists to create images from the Listener’s notes, as well as pens, crayons, pencils, etc.
• *optional – paper circle hats that indicate who is who.
Instructions: Like the game telephone, there is a single direction of information. There are three players:
• The Describer: looks at the image and describes the image in great detail to …
• The Listener: he listens to the details given by the describer and writes the WORDS down on a sheet of paper. The listener may not look at the image, nor may he/she ask questions of the Describer. The Listener silently gives the description paper to…
• The Artist: From the description alone, the Artist draws a picture. Artists should include the image # in the top right corner.
• This game is usually a visual disaster insofar as the art produced by the artist.
• The key here is to have a discussion about how to determine WHAT in the image is important, what we take for granted when we describe things (like the horse is facing left or the hills and trees in the background)