To understand the purpose of medieval guilds and the effect they had on merchants, craftsmen, and townspeople.
1 class period
To begin, class members are presented with 12 groups of words, numbers, and phrases at the top of the first lesson page. Each student underlines one choice in each of the 12 groups. This information is used later in the period.
Next, you can read through the background information about merchant and craft guilds with the class. Students then need about 10 minutes to do four follow-up questions that require brief written answers. Responses can be discussed among the class.
Class members conclude the activity by completing an application for guild membership using the choices they made at the beginning of the period. Their choices are used to fill in spaces on an application for membership in a medieval craft guild. As the teacher, you can ask for several volunteers to read their finished applications out loud. The rest of the class pretends to be a group of masters, and will vote to accept or reject the journeyman’s application. Choose at least one student who thinks their application has a chance for approval, and at least one who believes they have little chance for acceptance.
Easy-to-follow Teacher Instructions and answer key included, along with a 20-question follow up quiz to measure student progress. The quiz can also be given as a homework assignment or used as a review exercise later in the school year.