Micro:Bit - Microsoft Computer Programming - GAME OF CHANCE! (Beginners)

Micro:Bit - Microsoft Computer Programming - GAME OF CHANCE! (Beginners)
Micro:Bit - Microsoft Computer Programming - GAME OF CHANCE! (Beginners)
Micro:Bit - Microsoft Computer Programming - GAME OF CHANCE! (Beginners)
Micro:Bit - Microsoft Computer Programming - GAME OF CHANCE! (Beginners)
Micro:Bit - Microsoft Computer Programming - GAME OF CHANCE! (Beginners)
Micro:Bit - Microsoft Computer Programming - GAME OF CHANCE! (Beginners)
Micro:Bit - Microsoft Computer Programming - GAME OF CHANCE! (Beginners)
Micro:Bit - Microsoft Computer Programming - GAME OF CHANCE! (Beginners)
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Product Description
Using www.microbit.org/LETSCODE use this lesson to teach students to code!

We will use show string to show text on the LED Micro:Bit screen. String is a common name for text in programming languages. The function show string scrolls the text column by column at a 150 milliseconds interval. If you want to speed up or down the scrolling, simply change the 150.

Use this lesson to:

Learn how to creating a message with a game over to write your message. We will be learning how to create a message using show string and on button pressed.


Progression Pathways / Computational Thinking Framework

Algorithms
Uses diagrams to express solutions.(AB)
Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
Represents solutions using a structured notation (AL) (AB)

Programming & Development
Creates programs that implement algorithms to achieve given goals (AL)

Hardware & Processing
Knows that computers collect data from various input devices, including sensors and application software (AB)

Communication Networks
Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns (AL)

Information Technology
Collects, organizes, and presents data and information in digital content (AB)
Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
Uses criteria to evaluate the quality of solutions, can identify improvements making some refinements to the solution, and future solutions (EV)
Evaluates the appropriatness of digital devices, internet services and application software to achieve given goals (EV)
Recognises ethical issues surrounding the application of information technology beyond school.

Objectives
learn how to use the game library
learn how to show a string on the LED screen one character at a time
learn how to use to register an event handler that will execute whenever an input button is pressed

Buy some real life Micro:Bits to bring your coding to LIFE!
Total Pages
10 pages
Answer Key
N/A
Teaching Duration
30 minutes
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