Micro:Bit Microsoft Computer Programming - SNOWFLAKE LESSON (Beginners)

Micro:Bit Microsoft Computer Programming  - SNOWFLAKE LESSON (Beginners)
Micro:Bit Microsoft Computer Programming  - SNOWFLAKE LESSON (Beginners)
Micro:Bit Microsoft Computer Programming  - SNOWFLAKE LESSON (Beginners)
Micro:Bit Microsoft Computer Programming  - SNOWFLAKE LESSON (Beginners)
Micro:Bit Microsoft Computer Programming  - SNOWFLAKE LESSON (Beginners)
Micro:Bit Microsoft Computer Programming  - SNOWFLAKE LESSON (Beginners)
Micro:Bit Microsoft Computer Programming  - SNOWFLAKE LESSON (Beginners)
Micro:Bit Microsoft Computer Programming  - SNOWFLAKE LESSON (Beginners)
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Product Description
Using www.microbit.org/LETSCODE use this lesson to teach students to code!

Learn how to show LEDs with a, pause to pause program execution for a specified amount of milliseconds. We will be learning how to show images using forever loop as well as simple commands, such as pause and show LEDs.

What the teacher needs to know/QuickStart Computing Glossary
Algorithm: An unambiguous set of rules or a precise step-bystep guide to solve a problem or achieve a particular objective.
Command: An instruction for the computer to execute, written in a particular programming language.
Hardware: The physical systems and components of digital devices; see also software.
Programmable toys: Robots designed for children to use, accepting input, storing short sequences of simple instructions and moving according to this stored program.
Program: A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.
Simulation: Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical or social systems; an integral part of most computer games.

Objectives
learn how to show an image on the LED screen
learn how to pause a program for a specified amount of time in milliseconds
learn how to repeat code in the background forever

Progression Pathways / Computational Thinking Framework

Algorithms
Uses diagrams to express solutions.(AB)
Represents solutions using a structured notation (AL) (AB)
Can identify similarities and differences in situations and can use these to solve problems (pattern recognition)(GE)
Programming & Development
Creates programs that implement algorithms to achieve given goals (AL)

Communication Networks
Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)

Information Technology
Collects, organizes, and presents data and information in digital content (AB)
Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)

Buy some real life Micro:Bits to bring your coding to LIFE!
Total Pages
7 pages
Answer Key
N/A
Teaching Duration
30 minutes
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