This is a Smart Notebook 11 file. Please note that you must have this software to open the file.
There are 20 pages in this file. 15 interactive pages and 5 printables.
Pg 1-3 Students will count the coins in the piggy bank and find the equivalent value of coins. They will drag the coins into the bank and the correct amount will disappear while the incorrect amount will bounce back.
Pg 4-5 Students will count the coins and click the check mark to reveal the answer.
Pg 6-7 Matching equivalent coins.
Pg 8 Money match, students will drag coins to match the value written on the piggy bank.
Pg 9 Money match, count and check.
Pg 10 Let's Shop, students will drag the coins needed to buy certain objects in the shop.
Pg 11 Missing Coins, students will drag the missing coins into the piggy banks.
Pg 12 Greater Than or Less Than, students will drag inequality signs to match the value of the coins.
Pg 13 What can we buy? Students will match the children holding piggy banks with objects for sale. There is a money value on the piggy bank and they must find the equivalent value on the object for sale.
Pg 14 Graphing Coins, students will click on the piggy bank to display hidden coins and then drag the coins onto the graph to display the data.
Pg 15 Race to $2.00, students spin the spinner and drag coins onto the board until they make $2.00. The first player to reach $2.00 wins the game.
Pg 16-20 Printable pages for students.
Please download the preview for thumbnail images of each page.