Money (Print and Go! Centers)

Mandy Gregory
9.4k Followers
Grade Levels
1st - 2nd
Formats Included
  • PDF
Pages
45 pages
$5.50
$5.50
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Mandy Gregory
9.4k Followers

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  1. SAVE by Purchasing the Bundle!SAVE $6.50 by purchasing the bundle!Over 200 pages of money activities perfect for meeting the needs of ALL your learners! Click below to see to preview each pack. This bundle includes:• Print and Go Centers for Easy Teacher Prep• Centers• Interactive Notebook Pages• S
    $13.00
    $19.50
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  2. This is a BUNDLE of my Print and Go! Math Centers! This bundle was created for the busy teacher. Unfortunately, as the demands on the classroom teacher grow, the time the teacher has to differentiate and create new materials has decreased. And THAT is Sadsville! That is where this pack comes in. S
    $20.00
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Description

Make Math Centers a Snap!

This pack was created for the busy teacher. Unfortunately, as the demands on the classroom teacher grow, the time the teacher has to differentiate and create new materials has decreased. And THAT is Sadsville! That is where this pack comes in. Simply print the recording sheet and include the needed manipulative: instant math center!!

These printables are a simple way to incorporate centers during guided math without taxing the teacher’s time. There are several versions of the SAME skills. The activities are differentiated by difficulty level as well as the materials needed to complete each task. Please note that NO answer keys are included in this pack since students are generating their own problems. Also, I have included additional problems, so that teachers can copy the center front to back to allow for more practice, if needed.

The materials needed to complete these centers are:

• Dice

• Paper clip (for a spinner)

• Playing cards (face card and 10 removed)

• Coins/ coin manipulatives

Included in this pack are 22 activities. These activities are:

• Scoop and Graph- Graphing coins

• Scoop and Sort- Sorting coins

• Roll the Pot of Coins- Creating collections of nickels and pennies and writing them three ways (using cents, $, and ₵ symbol).

• Roll the Pot of Coins- Creating collections of dimes and pennies and writing them three ways (using cents, $, and ₵ symbol).

• Roll the Pot of Coins- Creating collections of nickels, dimes, and pennies and writing them three ways (using cents, $, and ₵ symbol).

• What’s in Your Purse- Creating a two-digit number with a die, drawing the matching coins, and writing the amount three ways (using cents, $, and ₵ symbol).

• What’s in Your Purse- Creating a two-digit number with playing cards, drawing the matching coins, and writing the amount three ways (using cents, $, and ₵ symbol).

• Fill the Piggy Bank- Creating collections of coins (quarters, dimes, nickels, and pennies) using a spinner and counting the total. Three versions of this activity are included: spinner with the word quarter, dime, nickel, and penny, the picture of the coins on the spinner, and value of the coins on the spinner).

• Spin and Compare- Spinning an amount of coins, drawing the coins, counting the total, and then comparing it to a given amount. Three versions of this activity are included: nickels and pennies, dimes and pennies, and dimes, nickels, and pennies.

• Race to $1.00- Use a spinner to add with money on the hundreds chart. The goal is to reach $1.00. Three versions of this activity are included: spinner with the word quarter, dime, nickel, and penny, the picture of the coins on the spinner, and value of the coins on the spinner).

• Going Shopping- Students create money word problems by rolling a die to determine the number of each type of coin. Then students draw the coins and count to determine the total cost of the item.

• Going Shopping- Students create money word problems using playing cards to determine the number of each type of coin. Then students draw the coins and count to determine the total cost of the item.

• Roll and Make- Students roll a die to make a two-digit number and then make the amount in coins two different ways.

• Flip and Make- Students use playing cards to make a two-digit number and then make the amount in coins two different ways.

• Roll and Shop- Students roll a two-digit number and then decide if they have enough money to buy a given item.

• Flip and Shop- Students use playing cards to create a two-digit number and then decide if they have enough money to buy a given item.

If you like these make sure to check out the BUNDLE for the Addition, Subtraction, Place Value sets!

Happy Learning!

Mandy

mandyholland@hotmail.com

http://www.tips-for-teachers.com/

http://mandys-tips-4-teachers.blogspot.com/

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*****************************************************************************

Like This? Then You Might Like....

Addition Centers-Print and Go Centers

Subtraction Centers-Print and Go Centers

Place Value-Print and Go Centers

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Customer Tips:

How to get TPT credit to use on future purchases:

• Please go to your My Purchases page (you may need to login). Beside each purchase you'll see a Provide Feedback button. Simply click it and you will be taken to a page where you can give a quick rating and leave a short comment for the product. Each time you give feedback, TPT gives you feedback credits that you use to lower the cost of your future purchases. I value your feedback greatly as it helps me determine which products are most valuable for your classroom so I can create more for you. ☺

Be the first to know about my new discounts, freebies and product launches:

• Look for the green star next to my store logo and click it to become a follower. Voila! You will now receive email updates about this store. ☺

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Total Pages
45 pages
Answer Key
Not Included
Teaching Duration
N/A
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